| | |
| | | _target.ActorInfo.serverDie && m_IsLastHitFrame);
|
| | |
|
| | | if (!_target.ActorInfo.serverDie
|
| | | && m_CacheSkill.hurtServerList[i].AttackType != (byte)HurtAttackType.Miss)
|
| | | && m_CacheSkill.hurtServerList[i].AttackType != (byte)HurtAttackType.Miss
|
| | | && _target.ServerInstID != PlayerDatas.Instance.PlayerId)
|
| | | {
|
| | | AddToNpcPosList(_fight, _target, _sweepHit.bodyControlId, (_target.Pos - owner.Pos).normalized, m_NpcPosList);
|
| | | }
|
| | |
| | |
|
| | |
|
| | | if (!_target.ActorInfo.serverDie
|
| | | && m_CacheSkill.hurtClientList[i].AttackType != (byte)HurtAttackType.Miss)
|
| | | && m_CacheSkill.hurtClientList[i].AttackType != (byte)HurtAttackType.Miss
|
| | | && _target.ServerInstID != PlayerDatas.Instance.PlayerId)
|
| | | {
|
| | | AddToNpcPosList(_fight, _target, _sweepHit.bodyControlId, (_target.Pos - owner.Pos).normalized, m_NpcPosList);
|
| | | }
|