| System/CrossServerOneVsOne/CrossServerOneVsOneModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/CrossServerOneVsOne/CrossSeverOneVsOneDayAwardCell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/CrossServerOneVsOne/CrossServerOneVsOneModel.cs
@@ -527,6 +527,10 @@ crossServerRedpoint.count = playerInfo.GetDayRemainNum(); crossServerRedpoint.state = RedPointState.Quantity; } else { crossServerRedpoint.count = 0; } } #endregion } System/CrossServerOneVsOne/CrossSeverOneVsOneDayAwardCell.cs
@@ -105,7 +105,7 @@ private void ClickRecieve() { if (awardType == null) return; if (awardType == null || m_CrossServerCyclicScroll.showing) return; isLineMove = true; switch (awardType.type)