少年修仙传客户端代码仓库
Client_PangDeRong
2018-09-01 d4887f77b6aaf777f9742ebae7bb67b53f02012e
1784  增加点击原地复活输出方便查询Bug
2个文件已修改
5 ■■■■ 已修改文件
System/PlayerDead/PlayerDeadModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/PlayerDead/RebornWin.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/PlayerDead/PlayerDeadModel.cs
@@ -10,6 +10,7 @@
    public int[]dungeonKillArray { get; private set; }
    public override void Init()
    {
        isKillByPlayer = false;
        FuncConfigConfig funcConfig = Config.Instance.Get<FuncConfigConfig>("RebornArguments");
        dungeonKillArray = ConfigParse.GetMultipleStr<int>(funcConfig.Numerical2);
        RebornConditions = ConfigParse.GetMultipleStr<int>(funcConfig.Numerical1);
@@ -20,7 +21,6 @@
    public void OnBeforePlayerDataInitialize()
    {
        isKillByPlayer = false;
        IsCanReborn = false;
        isOpenPrompting = true;
        this.deadCD = 0;
System/PlayerDead/RebornWin.cs
@@ -175,15 +175,18 @@
            {
                if (DeadModel.deadCD != 0)
                {
                    Debug.Log("是玩家杀死处于死亡疲劳");
                    WindowCenter.Instance.Open<RebornTiredWin>();
                }
                else
                {
                    Debug.Log("是玩家杀死非死亡疲劳");
                    DeadModel.SendRebornQuest(0);
                }
            }
            else
            {
                Debug.Log("不是玩家杀死");
                DeadModel.SendRebornQuest(0);
            }
        }