| | |
| | | return guid;
|
| | | }
|
| | |
|
| | | private void RemoveItemByEquipPlace(int _place)
|
| | | {
|
| | | var place = _place == 10 ? 9 : _place;
|
| | | var keys = new List<string>(betterEquipModels.Keys);
|
| | | for (int i = keys.Count - 1; i >= 0; i--)
|
| | | {
|
| | | var item = betterEquipModels[keys[i]];
|
| | | if (item != null && item.config.EquipPlace == place)
|
| | | {
|
| | | betterEquipModels.Remove(keys[i]);
|
| | | }
|
| | | }
|
| | | }
|
| | |
|
| | | private void RemoveLowGradeItemByEquipPlace(int _place, int _score)
|
| | | {
|
| | | var place = _place == 10 ? 9 : _place;
|
| | |
| | | }
|
| | | }
|
| | |
|
| | | private bool TryGetEquipByPlace(int _place, out ItemModel _itemModel)
|
| | | {
|
| | | var place = _place == 10 ? 9 : _place;
|
| | | var keys = new List<string>(betterEquipModels.Keys);
|
| | | for (int i = keys.Count - 1; i >= 0; i--)
|
| | | {
|
| | | var item = betterEquipModels[keys[i]];
|
| | | if (item != null && item.config.EquipPlace == place)
|
| | | {
|
| | | _itemModel = item;
|
| | | return true;
|
| | | }
|
| | | }
|
| | |
|
| | | _itemModel = null;
|
| | | return false;
|
| | | }
|
| | | }
|
| | |
|
| | | }
|