少年修仙传客户端代码仓库
client_linchunjie
2019-04-03 d55f3a9c9773de8f836f93a3285f7f91ff4f4bec
3335 娲皇遗迹修改
9个文件已删除
1 文件已重命名
9个文件已添加
5个文件已修改
909 ■■■■■ 已修改文件
Core/NetworkPackage/DTCFile/ServerPack/HAD_SaleActivity.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HAE_Truck.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HAF_Merge.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HB0_Event.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/ServerPack/HAD_SaleActivity.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/ServerPack/HAE_Truck.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/ServerPack/HAF_Merge.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/ServerPack/HB0_Event.meta 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonModel.cs 18 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonNuwaModel.cs 158 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonNuwaModel.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonNuwaRuleWin.cs 158 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonNuwaRuleWin.cs.meta 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/DungeonNuwaVictoryWin.cs 45 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/NormalDungeonEntranceWin.cs 27 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/NuwaRuleFloorCell.cs 52 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/NuwaRuleFloorCell.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/NuwaRuleRewardCell.cs 65 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/NuwaRuleRewardCell.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/WHYJRuleWin.cs 152 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/PlayerMainDate.cs 55 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/WindowBase/ModelCenter.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UI/Common/NestingScrollRect.cs 58 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UI/Common/NestingScrollRect.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HAD_SaleActivity.meta
File was deleted
Core/NetworkPackage/DTCFile/ServerPack/HAE_Truck.meta
File was deleted
Core/NetworkPackage/DTCFile/ServerPack/HAF_Merge.meta
File was deleted
Core/NetworkPackage/DTCFile/ServerPack/HB0_Event.meta
File was deleted
Core/NetworkPackage/ServerPack/HAD_SaleActivity.meta
File was deleted
Core/NetworkPackage/ServerPack/HAE_Truck.meta
File was deleted
Core/NetworkPackage/ServerPack/HAF_Merge.meta
File was deleted
Core/NetworkPackage/ServerPack/HB0_Event.meta
File was deleted
System/Dungeon/DungeonModel.cs
@@ -516,23 +516,7 @@
        private int ruinsTranscriptMapId;
        private void CheckGroupEnter(Dungeon _dungeon)
        {
            if (ruinsTranscriptMapId == _dungeon.mapId)
            {
                OpenFloorChooseWin();
            }
            else
            {
                RequestChallangeDungeon(_dungeon.mapId, _dungeon.lineId);
            }
        }
        private void OpenFloorChooseWin()
        {
            var mainModel = ModelCenter.Instance.GetModel<PlayerMainDate>();
            int WhyjNuber = mainModel.GetWHYJNum();
            mainModel.LayerNumberNow = WhyjNuber - 1;
            RequestChallangeDungeon(ruinsTranscriptMapId, WhyjNuber - 1);
            RequestChallangeDungeon(_dungeon.mapId, _dungeon.lineId);
        }
        public void GroupChallenge(int _dungeonId, int _lineId = 0)
System/Dungeon/DungeonNuwaModel.cs
New file
@@ -0,0 +1,158 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Snxxz.UI
{
    public class DungeonNuwaModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk
    {
        Dictionary<int, List<Item>> floorRewardDict = new Dictionary<int, List<Item>>();
        public Dictionary<int, int> floorFightPowerDict { get; private set; }
        public int floorCount { get; private set; }
        public const int DATAMAPID = 51010;
        DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
        public override void Init()
        {
            ParseConfig();
        }
        public void OnBeforePlayerDataInitialize()
        {
        }
        public void OnPlayerLoginOk()
        {
        }
        public override void UnInit()
        {
        }
        void ParseConfig()
        {
            floorFightPowerDict = new Dictionary<int, int>();
            var configs = DungeonHelpBattleConfig.GetValues();
            foreach (var config in configs)
            {
                if (config.DataMapID == DATAMAPID)
                {
                    floorFightPowerDict.Add(config.LineID + 1, config.RobotFightPower);
                }
            }
            floorFightPowerDict[1] = 0;
            floorCount = floorFightPowerDict.Count;
            var funcConfig = FuncConfigConfig.Get("WHFloorChoose");
            var json = LitJson.JsonMapper.ToObject(funcConfig.Numerical2);
            foreach (var floorKey in json.Keys)
            {
                var floor = int.Parse(floorKey);
                var rewardArray = LitJson.JsonMapper.ToObject<int[][]>(json[floorKey].ToJson());
                if (rewardArray != null)
                {
                    List<Item> items = new List<Item>();
                    floorRewardDict.Add(floor, items);
                    for (int i = 0; i < rewardArray.Length; i++)
                    {
                        items.Add(new Item()
                        {
                            id = rewardArray[i][0],
                            count = rewardArray[i][1],
                        });
                    }
                }
            }
        }
        public bool TryGetFloorReward(int floor, out List<Item> items)
        {
            return floorRewardDict.TryGetValue(floor, out items);
        }
        public bool IsNewComparePreFloor(int floor, int itemId)
        {
            List<Item> items;
            if (TryGetFloorReward(floor - 1, out items))
            {
                return items.FindIndex((x) =>
                {
                    return x.id == itemId;
                }) == -1;
            }
            return false;
        }
        public int GetChallengeFloor()
        {
            DungeonRecord dungeonRecord;
            if (!dungeonModel.TryGetRecord(DATAMAPID, out dungeonRecord)
                || dungeonRecord.lineGrades == null)
            {
                return 1;
            }
            var lineDatas = dungeonRecord.lineGrades;
            var floor = 1;
            var fightPoint = PlayerDatas.Instance.baseData.FightPoint;
            for (int i = 2; i <= floorCount; i++)
            {
                var line = i - 1;
                if (!lineDatas.ContainsKey(line - 1)
                    || lineDatas[line - 1] < 5)
                {
                    break;
                }
                if (fightPoint < floorFightPowerDict[i])
                {
                    break;
                }
                floor = i;
            }
            return Mathf.Min(floor, floorCount);
        }
        public bool SatisfyChallengeFloor(int floor)
        {
            if (floor > floorCount)
            {
                return false;
            }
            var fightPoint = PlayerDatas.Instance.baseData.FightPoint;
            if (floor == 1)
            {
                return fightPoint >= floorFightPowerDict[1];
            }
            if (fightPoint < floorFightPowerDict[floor])
            {
                return false;
            }
            var line = floor - 1;
            DungeonRecord dungeonRecord;
            if (dungeonModel.TryGetRecord(DATAMAPID, out dungeonRecord))
            {
                if (dungeonRecord.lineGrades != null
                    && dungeonRecord.lineGrades.ContainsKey(line - 1)
                    && dungeonRecord.lineGrades[line - 1] == 5)
                {
                    return true;
                }
            }
            return false;
        }
    }
}
System/Dungeon/DungeonNuwaModel.cs.meta
New file
@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 8b9235ab0ef27e545bf82ef02f9a13a1
timeCreated: 1554184523
licenseType: Pro
MonoImporter:
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
  icon: {instanceID: 0}
  userData:
  assetBundleName:
  assetBundleVariant:
System/Dungeon/DungeonNuwaRuleWin.cs
New file
@@ -0,0 +1,158 @@
//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Saturday, December 08, 2018
//--------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Snxxz.UI
{
    public class DungeonNuwaRuleWin : Window
    {
        [SerializeField] Button m_ViewRule;
        [SerializeField] Button m_ViewReward;
        [SerializeField] Transform m_ContainerRule;
        [SerializeField] ScrollerController m_FloorController;
        [SerializeField] Transform m_ContainerReward;
        [SerializeField] ScrollerController m_RewardController;
        [SerializeField] Button m_Close;
        int m_SelectIndex = 0;
        int selectIndex
        {
            get { return m_SelectIndex; }
            set
            {
                if (m_SelectIndex != value)
                {
                    m_SelectIndex = value;
                    Display();
                }
            }
        }
        PlayerMainDate mainModel { get { return ModelCenter.Instance.GetModel<PlayerMainDate>(); } }
        DungeonNuwaModel model { get { return ModelCenter.Instance.GetModel<DungeonNuwaModel>(); } }
        #region Built-in
        protected override void BindController()
        {
        }
        protected override void AddListeners()
        {
            m_FloorController.OnRefreshCell += OnRefreshFloorCell;
            m_RewardController.OnRefreshCell += OnRefreshRewardCell;
            m_ViewRule.AddListener(() =>
            {
                selectIndex = 0;
            });
            m_ViewReward.AddListener(() =>
            {
                selectIndex = 1;
            });
            m_Close.AddListener(CloseClick);
        }
        protected override void OnPreOpen()
        {
            m_SelectIndex = 0;
            Display();
        }
        protected override void OnAfterOpen()
        {
        }
        protected override void OnPreClose()
        {
        }
        protected override void OnAfterClose()
        {
        }
        #endregion
        void Display()
        {
            m_ContainerRule.gameObject.SetActive(selectIndex == 0);
            m_ContainerReward.gameObject.SetActive(selectIndex == 1);
            DisplayButtonState();
            switch (selectIndex)
            {
                case 0:
                    DisplayFloorRule();
                    break;
                case 1:
                    DisplayRewards();
                    break;
            }
        }
        void DisplayFloorRule()
        {
            if (m_FloorController.GetNumberOfCells(m_FloorController.m_Scorller) == 0)
            {
                m_FloorController.Refresh();
                for (int i = 1; i <= model.floorCount; i++)
                {
                    m_FloorController.AddCell(ScrollerDataType.Header, i);
                }
                m_FloorController.Restart();
            }
            else
            {
                m_FloorController.m_Scorller.RefreshActiveCellViews();
                m_FloorController.JumpIndex(0);
            }
        }
        void DisplayRewards()
        {
            if (m_RewardController.GetNumberOfCells(m_RewardController.m_Scorller) == 0)
            {
                m_RewardController.Refresh();
                for (int i = 1; i <= model.floorCount; i++)
                {
                    m_RewardController.AddCell(ScrollerDataType.Header, i);
                }
                m_RewardController.Restart();
            }
            else
            {
                m_RewardController.m_Scorller.RefreshActiveCellViews();
                m_RewardController.JumpIndex(0);
            }
        }
        void DisplayButtonState()
        {
            m_ViewRule.image.SetSprite(selectIndex == 0 ? "XT_SZ_22" : "XT_SZ_23");
            m_ViewReward.image.SetSprite(selectIndex == 1 ? "XT_SZ_22" : "XT_SZ_23");
        }
        private void OnRefreshFloorCell(ScrollerDataType type, CellView cell)
        {
            var nuwaRuleCell = cell as NuwaRuleFloorCell;
            nuwaRuleCell.Display(cell.index);
        }
        private void OnRefreshRewardCell(ScrollerDataType type, CellView cell)
        {
            var nuwaRewardCell = cell as NuwaRuleRewardCell;
            nuwaRewardCell.Display(cell.index);
        }
    }
}
System/Dungeon/DungeonNuwaRuleWin.cs.meta
System/Dungeon/DungeonNuwaVictoryWin.cs
@@ -12,10 +12,11 @@
        [SerializeField] ButtonEx m_GoToTheNextLevel;
        [SerializeField] Text m_BtnNextText;
        [SerializeField] Text m_NumberOfPliesText;
        [SerializeField] Text m_ChallengeRemind;
        float timerNext = 0f;
        private bool goNextFloorBool = false;
        private float LatencyTime = 0;//等待时间
        PlayerMainDate main { get { return ModelCenter.Instance.GetModel<PlayerMainDate>(); } }
        DungeonNuwaModel dungeonNuwaModel { get { return ModelCenter.Instance.GetModel<DungeonNuwaModel>(); } }
        protected override void AddListeners()
        {
@@ -44,7 +45,7 @@
        protected override void LateUpdate()
        {
            DateTime endNextTime;
            if (dungeonModel.dungeonResult.grade >= 5 && dungeonModel.dungeonResult.lineID < 7)
            if (dungeonNuwaModel.SatisfyChallengeFloor(dungeonModel.dungeonResult.lineID + 2))
            {
                endNextTime = dungeonModel.GetCoolDownEndTime(DungeonCoolDownType.FBAddTime);
            }
@@ -60,7 +61,7 @@
                {
                    timerNext += 0.5f;
                    var seconds = (endNextTime - TimeUtility.ServerNow).TotalSeconds;
                    if (dungeonModel.dungeonResult.grade >= 5 && dungeonModel.dungeonResult.lineID < 7)
                    if (dungeonNuwaModel.SatisfyChallengeFloor(dungeonModel.dungeonResult.lineID + 2))
                    {
                        m_BtnNextText.text = Language.Get("DungeonVictoryWin_Btn_Next_1", Mathf.Clamp((int)seconds, 0, int.MaxValue));
                    }
@@ -80,7 +81,7 @@
                LatencyTime += Time.deltaTime;
                if (m_BtnNextText.gameObject.activeInHierarchy)
                {
                    if (dungeonModel.dungeonResult.grade >= 5 && dungeonModel.dungeonResult.lineID < 7)
                    if (dungeonNuwaModel.SatisfyChallengeFloor(dungeonModel.dungeonResult.lineID + 2))
                    {
                        if (LatencyTime >= 0.5)
                        {
@@ -99,7 +100,7 @@
        private void GoToTheNextLevelButton()
        {
            if (dungeonModel.dungeonResult.grade >= 5 && dungeonModel.dungeonResult.lineID < 7)
            if (dungeonNuwaModel.SatisfyChallengeFloor(dungeonModel.dungeonResult.lineID + 2))
            {
                dungeonModel.ChallengeNextDungeonLevel();
            }
@@ -117,14 +118,15 @@
            base.DrawPassTime();
            base.DrawPassGrade();
            base.DrawGetXianYuanCoins();
            DrawItemRewards();
            var result = dungeonModel.dungeonResult;
            var hasAssistPoint = false;
            if (dungeonModel.dungeonResult.money != null && dungeonModel.dungeonResult.money.Length > 0)
            if (result.money != null && result.money.Length > 0)
            {
                for (int i = 0; i < dungeonModel.dungeonResult.money.Length; i++)
                for (int i = 0; i < result.money.Length; i++)
                {
                    if (dungeonModel.dungeonResult.money[i].moneyType == 16)
                    if (result.money[i].moneyType == 16)
                    {
                        hasAssistPoint = true;
                        break;
@@ -132,22 +134,27 @@
                }
            }
            if (hasAssistPoint)
            if (dungeonNuwaModel.SatisfyChallengeFloor(result.lineID + 2))
            {
                m_NumberOfPliesText.text = string.Empty;
            }
            else if (dungeonModel.dungeonResult.startRewardLineID == dungeonModel.dungeonResult.lineID)
            {
                m_NumberOfPliesText.text = Language.Get("DungeonVictoryWin_NumberOfPliesText", dungeonModel.dungeonResult.lineID + 1);
                m_ContainerReward.gameObject.SetActive(false);
            }
            else
            {
                var starLayer = dungeonModel.dungeonResult.startRewardLineID + 1;
                var endLayer = dungeonModel.dungeonResult.lineID + 1;
                var str = StringUtility.Contact(starLayer, "-", endLayer);
                m_NumberOfPliesText.text = Language.Get("DungeonVictoryWin_NumberOfPliesText", str);
                m_ContainerReward.gameObject.SetActive(true);
                m_ChallengeRemind.gameObject.SetActive(result.grade >= 5);
                DrawItemRewards();
                if (hasAssistPoint)
                {
                    m_NumberOfPliesText.text = string.Empty;
                }
                else
                {
                    m_NumberOfPliesText.text = Language.Get("DungeonVictoryWin_NumberOfPliesText", result.lineID + 1);
                }
            }
        }
        List<ServerItem> Serveritem = new List<ServerItem>();
        protected override void DrawItemRewards()
        {
System/Dungeon/NormalDungeonEntranceWin.cs
@@ -59,7 +59,7 @@
        DungeonModel model { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
        TeamModel teamModel { get { return ModelCenter.Instance.GetModel<TeamModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
        PlayerMainDate mainDate { get { return ModelCenter.Instance.GetModel<PlayerMainDate>(); } }
        DungeonNuwaModel dungeonNuwaModel { get { return ModelCenter.Instance.GetModel<DungeonNuwaModel>(); } }
        #region Built-in
        protected override void BindController()
@@ -85,20 +85,14 @@
            DrawDungeonTicketInfo();
            DisplayFairyLandTip();
            m_BreifInfo.SetDungeonInfo(model.currentDungeon);
            if (mainDate.ruinsTranscriptMapId == model.currentDungeon.mapId)//娲皇遗迹
            if (DungeonNuwaModel.DATAMAPID == model.currentDungeon.mapId)//娲皇遗迹
            {
                m_WhyjEnterRule.gameObject.SetActive(true);
                WhyjEnterFloor.gameObject.SetActive(true);
                m_WhyjEnterRule.text = Language.Get("WhyjEnterRule");
                if (!m_GroupStart.gameObject.activeSelf && !m_AutoGroupStart.gameObject.activeSelf)
                {
                    WhyjEnterFloor.gameObject.SetActive(true);
                    int Number = mainDate.GetWHYJNum();
                    WhyjEnterFloor.text = Language.Get("WhyjEnterFloor", Number);
                }
                else
                {
                    WhyjEnterFloor.gameObject.SetActive(false);
                }
                int floor = dungeonNuwaModel.GetChallengeFloor();
                WhyjEnterFloor.text = Language.Get("WhyjEnterFloor", floor);
            }
            else
            {
@@ -106,7 +100,7 @@
                WhyjEnterFloor.gameObject.SetActive(false);
            }
            if (mainDate.ruinsTranscriptMapId == model.currentDungeon.mapId)
            if (model.currentDungeon.mapId == DungeonNuwaModel.DATAMAPID)
            {
                m_RuletBtn.gameObject.SetActive(true);
            }
@@ -267,6 +261,9 @@
                        ProcessEnterDungeonError(4);
                        return;
                    }
                    var floor = dungeonNuwaModel.GetChallengeFloor();
                    model.currentDungeon = new Dungeon(DungeonNuwaModel.DATAMAPID, floor - 1);
                    break;
            }
@@ -525,9 +522,9 @@
        private void RuletBtn()//规则按钮
        {
            if (mainDate.ruinsTranscriptMapId == model.currentDungeon.mapId)
            if (DungeonNuwaModel.DATAMAPID == model.currentDungeon.mapId)
            {
                WindowCenter.Instance.Open<WHYJRuleWin>();
                WindowCenter.Instance.Open<DungeonNuwaRuleWin>();
            }
           
        }
System/Dungeon/NuwaRuleFloorCell.cs
New file
@@ -0,0 +1,52 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Snxxz.UI
{
    public class NuwaRuleFloorCell : CellView
    {
        [SerializeField] Text m_FloorName;
        [SerializeField] Text m_FightPower;
        [SerializeField] Text m_Pass;
        DungeonNuwaModel model { get { return ModelCenter.Instance.GetModel<DungeonNuwaModel>(); } }
        DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
        public void Display(int floor)
        {
            m_FloorName.text = string.Format("第{0}层", Language.Get("Num_CHS_" + floor));
            var fightPowerDict = model.floorFightPowerDict;
            var fightPowerLimit = 0;
            if (fightPowerDict.ContainsKey(floor))
            {
                fightPowerLimit = fightPowerDict[floor];
            }
            m_FightPower.text = fightPowerLimit == 0 ? "无" : fightPowerLimit.ToString();
            var colorType = PlayerDatas.Instance.baseData.FightPoint >= fightPowerLimit ?
                TextColType.Green : TextColType.Red;
            m_FightPower.color = UIHelper.GetUIColor(colorType, true);
            var challengeFloor = model.GetChallengeFloor();
            if (floor < challengeFloor)
            {
                m_Pass.text = "S级通关";
                m_Pass.color = UIHelper.GetUIColor(TextColType.Green, true);
            }
            else if (floor > challengeFloor)
            {
                m_Pass.text = "未通关";
                m_Pass.color = UIHelper.GetUIColor(TextColType.Red, true);
            }
            else
            {
                m_Pass.text = "进入层数";
                m_Pass.color = UIHelper.GetUIColor(TextColType.Orange, true);
            }
        }
    }
}
System/Dungeon/NuwaRuleFloorCell.cs.meta
New file
@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 626c6466336f7af49b92d9accbdf8eae
timeCreated: 1554189004
licenseType: Pro
MonoImporter:
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
  icon: {instanceID: 0}
  userData:
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System/Dungeon/NuwaRuleRewardCell.cs
New file
@@ -0,0 +1,65 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Snxxz.UI
{
    public class NuwaRuleRewardCell : CellView
    {
        [SerializeField] Text m_FloorName;
        [SerializeField] ScrollRect m_Scroller;
        [SerializeField] Transform m_Parent;
        [SerializeField] List<RareItem> m_Items;
        DungeonNuwaModel model { get { return ModelCenter.Instance.GetModel<DungeonNuwaModel>(); } }
        public void Display(int floor)
        {
            m_FloorName.text = string.Format("第{0}层", Language.Get("Num_CHS_" + floor));
            List<Item> items;
            model.TryGetFloorReward(floor, out items);
            CreateItemBehaviour(items == null ? 0 : items.Count);
            for (int i = 0; i < m_Items.Count; i++)
            {
                if (items != null && i < items.Count)
                {
                    var item = items[i];
                    m_Items[i].gameObject.SetActive(true);
                    var itemModel = new ItemCellModel(item.id, true, (ulong)item.count);
                    m_Items[i].SetItemRare(itemModel, model.IsNewComparePreFloor(floor, item.id));
                    m_Items[i].button.SetListener(() =>
                    {
                        var itemTipsModel = ModelCenter.Instance.GetModel<ItemTipsModel>();
                        var itemData = new ItemAttrData(item.id, true, (ulong)item.count);
                        itemTipsModel.SetItemTipsModel(itemData);
                    });
                }
                else
                {
                    m_Items[i].gameObject.SetActive(false);
                }
            }
        }
        void CreateItemBehaviour(int count)
        {
            if (m_Items.Count >= count)
            {
                return;
            }
            for (int i = m_Items.Count; i < count; i++)
            {
                var instance = GameObject.Instantiate(m_Items[0], Vector3.zero, Quaternion.identity);
                instance.transform.SetParent(m_Parent);
                instance.transform.localScale = Vector3.one;
                var item = instance.GetComponent<RareItem>();
                m_Items.Add(item);
            }
        }
    }
}
System/Dungeon/NuwaRuleRewardCell.cs.meta
New file
@@ -0,0 +1,12 @@
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guid: f28c76fea09c46d479c1679b72367264
timeCreated: 1554193881
licenseType: Pro
MonoImporter:
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
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System/Dungeon/WHYJRuleWin.cs
File was deleted
System/MainInterfacePanel/PlayerMainDate.cs
@@ -430,61 +430,6 @@
        }
        return IsBool;
    }
    DungeonModel model { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
    private void GetWhyjLayerNumber()//获取单人的娲皇层数
    {
        DungeonRecord dungeonRecords;
        if (model.TryGetRecord(ruinsTranscriptMapId, out dungeonRecords))
        {
            int Index = -1;
            for (int i = 0; i < dungeonRecords.lineGrades.Count; i++)
            {
                if (dungeonRecords.lineGrades[i] == 5)
                {
                    Index = i;
                }
            }
            if (Index > -1)
            {
                if (Index + 1 >= 7)
                {
                    if (7 - WaHuangHighestFloor >= 0)
                        LayerNumber = 7 - WaHuangHighestFloor;
                }
                else
                {
                    if ((Index + 1) -WaHuangHighestFloor >= 0)
                    {
                        LayerNumber = (Index + 1) -WaHuangHighestFloor;
                    }
                    else
                    {
                        LayerNumber = 0;
                    }
                }
            }
            else
            {
                LayerNumber = 0;
            }
        }
    }
    public int GetWHYJNum()
    {
        GetWhyjLayerNumber();
        int Nuber = LayerNumber + 1;
        int Power = (int)PlayerDatas.Instance.baseData.FightPoint;
        int Type = 1;
        for (int i = 1; i <= Nuber; i++)
        {
            if (WHYJPowerDic.ContainsKey(i) && Power >= WHYJPowerDic[i])
            {
                Type=i;
            }
        }
        return Type;
    }
}
System/WindowBase/ModelCenter.cs
@@ -230,6 +230,7 @@
            RegisterModel<RuneResolveModel>();
            RegisterModel<ReikiRootModel>();
            RegisterModel<AuctionNewGetShowModel>();
            RegisterModel<DungeonNuwaModel>();
            inited = true;
        }
UI/Common/NestingScrollRect.cs
New file
@@ -0,0 +1,58 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace Snxxz.UI
{
    [RequireComponent(typeof(ScrollRect))]
    public class NestingScrollRect : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler
    {
        [SerializeField] ScrollRect m_ParentScrollRect;
        ScrollRect m_ScrollRect;
        ScrollRect scrollRect
        {
            get
            {
                if (m_ScrollRect == null)
                {
                    m_ScrollRect = GetComponent<ScrollRect>();
                }
                return m_ScrollRect;
            }
        }
        public void OnBeginDrag(PointerEventData eventData)
        {
            m_ParentScrollRect.OnBeginDrag(eventData);
        }
        public void OnDrag(PointerEventData eventData)
        {
            float angle = Mathf.Abs(Vector2.Angle(eventData.delta, Vector2.up));
            if (angle >= 45 && angle <= 135)
            {
                m_ParentScrollRect.enabled = m_ParentScrollRect.horizontal;
                scrollRect.enabled = scrollRect.horizontal;
            }
            else
            {
                m_ParentScrollRect.enabled = m_ParentScrollRect.vertical;
                scrollRect.enabled = scrollRect.vertical;
            }
            m_ParentScrollRect.OnDrag(eventData);
        }
        public void OnEndDrag(PointerEventData eventData)
        {
            scrollRect.enabled = true;
            m_ParentScrollRect.enabled = true;
            m_ParentScrollRect.OnEndDrag(eventData);
            scrollRect.OnEndDrag(eventData);
        }
    }
}
UI/Common/NestingScrollRect.cs.meta
New file
@@ -0,0 +1,12 @@
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guid: 263293fcb7dc8da43bbdac521d6a99a3
timeCreated: 1554197131
licenseType: Pro
MonoImporter:
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