少年修仙传客户端代码仓库
client_linchunjie
2018-08-17 d5cfc06a1ad77780805b27c48f92ee66912c4f13
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
11个文件已修改
310 ■■■■■ 已修改文件
Core/GameEngine/Model/Config/DogzConfig.cs 51 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/DogzConfig.cs.meta 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/BlastFurnace/BlastFurnaceModel.cs 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Debug/DebugLogin.cs 61 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dogz/DogzActiveWin.cs 36 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dogz/DogzCell.cs 10 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dogz/DogzModel.cs 111 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dogz/DogzPackWin.cs 18 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Store/StoreModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Team/TeamPrepareWin.cs 8 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UI/Common/SortTable.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/DogzConfig.cs
@@ -1,6 +1,6 @@
//--------------------------------------------------------
//    [Author]:            第二世界
//    [  Date ]:           Thursday, January 25, 2018
//    [  Date ]:           Friday, August 17, 2018
//--------------------------------------------------------
using UnityEngine;
@@ -11,50 +11,55 @@
    
    public partial class DogzConfig : ConfigBase {
        public int id { get ; private set ; }
        public string name { get ; private set; }
        public int ID { get ; private set ; }
        public string Name { get ; private set; }
        public string HeadIcon { get ; private set; } 
        public int[] propertyTypes;
        public int[] propertyValues;
        public int[] skills;
        public string EquipLimit { get ; private set; }
        public int[] BaseAttrTypes;
        public int[] BaseAttrValues;
        public int[] HelpBattleSkills;
        public int[] EquipPlaceColorList;
        public override string getKey()
        {
            return id.ToString();
            return ID.ToString();
        }
        public override void Parse() {
            try
            {
                id=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0;
                ID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0;
            
                name = rawContents[1].Trim();
                Name = rawContents[1].Trim();
            
                HeadIcon = rawContents[2].Trim();
            
                string[] propertyTypesStringArray = rawContents[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                propertyTypes = new int[propertyTypesStringArray.Length];
                for (int i=0;i<propertyTypesStringArray.Length;i++)
                string[] BaseAttrTypesStringArray = rawContents[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                BaseAttrTypes = new int[BaseAttrTypesStringArray.Length];
                for (int i=0;i<BaseAttrTypesStringArray.Length;i++)
                {
                     int.TryParse(propertyTypesStringArray[i],out propertyTypes[i]);
                     int.TryParse(BaseAttrTypesStringArray[i],out BaseAttrTypes[i]);
                }
            
                string[] propertyValuesStringArray = rawContents[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                propertyValues = new int[propertyValuesStringArray.Length];
                for (int i=0;i<propertyValuesStringArray.Length;i++)
                string[] BaseAttrValuesStringArray = rawContents[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                BaseAttrValues = new int[BaseAttrValuesStringArray.Length];
                for (int i=0;i<BaseAttrValuesStringArray.Length;i++)
                {
                     int.TryParse(propertyValuesStringArray[i],out propertyValues[i]);
                     int.TryParse(BaseAttrValuesStringArray[i],out BaseAttrValues[i]);
                }
            
                string[] skillsStringArray = rawContents[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                skills = new int[skillsStringArray.Length];
                for (int i=0;i<skillsStringArray.Length;i++)
                string[] HelpBattleSkillsStringArray = rawContents[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                HelpBattleSkills = new int[HelpBattleSkillsStringArray.Length];
                for (int i=0;i<HelpBattleSkillsStringArray.Length;i++)
                {
                     int.TryParse(skillsStringArray[i],out skills[i]);
                     int.TryParse(HelpBattleSkillsStringArray[i],out HelpBattleSkills[i]);
                }
            
                EquipLimit = rawContents[6].Trim();
                string[] EquipPlaceColorListStringArray = rawContents[6].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
                EquipPlaceColorList = new int[EquipPlaceColorListStringArray.Length];
                for (int i=0;i<EquipPlaceColorListStringArray.Length;i++)
                {
                     int.TryParse(EquipPlaceColorListStringArray[i],out EquipPlaceColorList[i]);
                }
            }
            catch (Exception ex)
            {
Core/GameEngine/Model/Config/DogzConfig.cs.meta
@@ -1,7 +1,7 @@
fileFormatVersion: 2
guid: 940b0f1e335cf3749bb18fbee7090526
timeCreated: 1516846166
licenseType: Free
timeCreated: 1534489434
licenseType: Pro
MonoImporter:
  serializedVersion: 2
  defaultReferences: []
System/BlastFurnace/BlastFurnaceModel.cs
@@ -84,6 +84,7 @@
        FuncOpen.Instance.OnFuncStateChangeEvent -= RefreshFuncOpenState;
        playerPack.RefreshItemCountAct -= RefreshMat;
        playerPack.RefreshItemSumUseCntAct -= RefreshItemUsce;
    }
    public void OnAfterPlayerDataInitialize()
@@ -736,6 +737,7 @@
        if(playerPack.CheckIsDrugById(id))
        {
            CheckMakerDandrugCondition();
            CheckRecycleStoreRed();
        }
    }
@@ -1095,6 +1097,11 @@
    public void SetSelectRecycleDan()
    {
        if(recycleStrlist.Count < 1)
        {
            SysNotifyMgr.Instance.ShowTip("AlchemyRecycling");
            return;
        }
        #region 设置回收数据
        int unBindCnt = 0;
        int sumCnt = 0;
System/Debug/DebugLogin.cs
@@ -17,8 +17,69 @@
    public Toggle isToken;
    string appidRecorder {
        get { return LocalSave.GetString("DebugLogin_AppId"); }
        set { LocalSave.SetString("DebugLogin_AppId", value); }
    }
    string serverIdRecorder {
        get { return LocalSave.GetString("DebugLogin_ServerId"); }
        set { LocalSave.SetString("DebugLogin_ServerId", value); }
    }
    string ipRecorder {
        get { return LocalSave.GetString("DebugLogin_Ip"); }
        set { LocalSave.SetString("DebugLogin_Ip", value); }
    }
    string portRecorder {
        get { return LocalSave.GetString("DebugLogin_Port"); }
        set { LocalSave.SetString("DebugLogin_Port", value); }
    }
    string gateRecorder {
        get { return LocalSave.GetString("DebugLogin_Gate"); }
        set { LocalSave.SetString("DebugLogin_Gate", value); }
    }
    string accountRecorder {
        get { return LocalSave.GetString("DebugLogin_Account"); }
        set { LocalSave.SetString("DebugLogin_Account", value); }
    }
    string passwordRecorder {
        get { return LocalSave.GetString("DebugLogin_Password"); }
        set { LocalSave.SetString("DebugLogin_Password", value); }
    }
    bool istokenRecorder {
        get { return LocalSave.GetBool("DebugLogin_IsToken", false); }
        set { LocalSave.SetBool("DebugLogin_IsToken", value); }
    }
    private void OnEnable()
    {
        appid.text = appidRecorder;
        serverId.text = serverIdRecorder;
        ipInputField.text = ipRecorder;
        portInputField.text = portRecorder;
        gateInputField.text = gateRecorder;
        account.text = accountRecorder;
        password.text = passwordRecorder;
        isToken.isOn = istokenRecorder;
    }
    public void Login()
    {
        appidRecorder = appid.text;
        serverIdRecorder = serverId.text;
        ipRecorder = ipInputField.text;
        portRecorder = portInputField.text;
        gateRecorder = gateInputField.text;
        accountRecorder = account.text;
        passwordRecorder = password.text;
        istokenRecorder = isToken.isOn;
        if (isToken.isOn)
        {
            var loginModel = ModelCenter.Instance.GetModel<LoginModel>();
System/Dogz/DogzActiveWin.cs
@@ -81,7 +81,7 @@
        void SelectDecide()
        {
            var configs = ConfigManager.Instance.GetAllValues<DogzConfig>();
            model.presentSelectDogz = configs[0].id;
            model.presentSelectDogz = configs[0].ID;
        }
        void GenerateDogz()
@@ -92,7 +92,7 @@
                m_Controller.Refresh();
                for (int i = 0; i < _dogzCfgs.Count; i++)
                {
                    m_Controller.AddCell(ScrollerDataType.Header, _dogzCfgs[i].id);
                    m_Controller.AddCell(ScrollerDataType.Header, _dogzCfgs[i].ID);
                }
                m_Controller.Restart();
            }
@@ -115,15 +115,15 @@
            {
                for (int i = 0; i < m_DogzSkills.Count; i++)
                {
                    if (_dogzCfg.skills == null || _dogzCfg.skills.Length == 0
                        || i >= _dogzCfg.skills.Length)
                    if (_dogzCfg.HelpBattleSkills == null || _dogzCfg.HelpBattleSkills.Length == 0
                        || i >= _dogzCfg.HelpBattleSkills.Length)
                    {
                        m_DogzSkills[i].SetEnable(false);
                    }
                    else
                    {
                        m_DogzSkills[i].SetEnable(true);
                        var _skillCfg = ConfigManager.Instance.GetTemplate<SkillConfig>(_dogzCfg.skills[i]);
                        var _skillCfg = ConfigManager.Instance.GetTemplate<SkillConfig>(_dogzCfg.HelpBattleSkills[i]);
                        m_DogzSkills[i].Icon.SetSprite(_skillCfg.IconName);
                        m_DogzSkills[i].Lv.text = Language.Get("Z1024", _skillCfg.SkillLV);
                    }
@@ -143,7 +143,7 @@
                m_DogzEquips[i].gameObject.SetActive(_equiped);
                if (_equiped)
                {
                    //m_DogzEquips[i].Refresh(_data);
                    m_DogzEquips[i].Display(_data.ItemId);
                }
            }
        }
@@ -152,13 +152,13 @@
            var _dogzCfg = ConfigManager.Instance.GetTemplate<DogzConfig>(model.presentSelectDogz);
            for (int i = 0; i < m_PropertyTypes.Count; i++)
            {
                m_PropertyTypes[i].gameObject.SetActive(i < _dogzCfg.propertyTypes.Length);
                m_PropertyValues[i].gameObject.SetActive(i < _dogzCfg.propertyTypes.Length);
                if (i < _dogzCfg.propertyTypes.Length)
                m_PropertyTypes[i].gameObject.SetActive(i < _dogzCfg.BaseAttrTypes.Length);
                m_PropertyValues[i].gameObject.SetActive(i < _dogzCfg.BaseAttrTypes.Length);
                if (i < _dogzCfg.BaseAttrTypes.Length)
                {
                    var _propertyCfg = ConfigManager.Instance.GetTemplate<PlayerPropertyConfig>(_dogzCfg.propertyTypes[i]);
                    var _propertyCfg = ConfigManager.Instance.GetTemplate<PlayerPropertyConfig>(_dogzCfg.BaseAttrTypes[i]);
                    m_PropertyTypes[i].text = _propertyCfg.Name;
                    m_PropertyValues[i].text = StringUtility.Contact(UIHelper.ReplacePercentage(_dogzCfg.propertyValues[i], _propertyCfg.ISPercentage)
                    m_PropertyValues[i].text = StringUtility.Contact(UIHelper.ReplacePercentage(_dogzCfg.BaseAttrValues[i], _propertyCfg.ISPercentage)
                        , _propertyCfg.ISPercentage == 1 ? "%" : string.Empty);
                }
            }
@@ -171,17 +171,17 @@
        }
        private void UpdateDogzBtn()
        {
            //m_CallBackBtnTxt.text = model.dogzAssists.Contains(model.presentSelectDogz) ? "召回" : "助战";
            m_CallBackBtnTxt.text = model.dogzAssists.Contains(model.presentSelectDogz) ? "召回" : "助战";
        }
        private void AddAssist()
        {
            //var _itemConfig = ConfigManager.Instance.GetTemplate<ItemConfig>(model.AddAssistItem);
            //ConfirmCancel.ShowItemConfirm(string.Format("消耗{0}X{1}永久增加1个助战神兽", _itemConfig.ItemName, model.AddAssistItemCnt),
            //    model.AddAssistItem, model.AddAssistItemCnt, () =>
            //{
            //
            //});
            var _itemConfig = ConfigManager.Instance.GetTemplate<ItemConfig>(model.AddAssistItem);
            ConfirmCancel.ShowItemConfirm(string.Format("消耗{0}X{1}永久增加1个助战神兽", _itemConfig.ItemName, model.GetAssistItemCnt()),
                model.AddAssistItem, model.GetAssistItemCnt(), () =>
            {
            });
        }
        private void TakeOffEquip()
        {
System/Dogz/DogzCell.cs
@@ -27,17 +27,17 @@
            var _dogzCfg = ConfigManager.Instance.GetTemplate<DogzConfig>(cell.index);
            m_DogzIcon.SetSprite(_dogzCfg.HeadIcon);
            m_DogzIcon.SetNativeSize();
            var _dogzEquips = model.GetDogzEquips(_dogzCfg.id);
            var _dogzEquips = model.GetDogzEquips(_dogzCfg.ID);
            m_DogzIcon.material = (_dogzEquips == null || _dogzEquips.Count < 5) ? MaterialUtility.GetDefaultSpriteGrayMaterial() :
                MaterialUtility.GetUIDefaultGraphicMaterial();
            m_DogzName.text = _dogzCfg.name;
            m_DogzName.text = _dogzCfg.Name;
            //m_DogzGrade.text = StringUtility.Contact("评分:", 100);
            m_DogzBtn.image.color = model.presentSelectDogz == _dogzCfg.id ? Color.blue : Color.white;
            m_DogzAssist.gameObject.SetActive(model.dogzAssists.Contains(_dogzCfg.id));
            m_DogzBtn.image.color = model.presentSelectDogz == _dogzCfg.ID ? Color.blue : Color.white;
            m_DogzAssist.gameObject.SetActive(model.dogzAssists.Contains(_dogzCfg.ID));
            m_DogzBtn.onClick.RemoveAllListeners();
            m_DogzBtn.onClick.AddListener(() =>
            {
                model.SetSelectDogz(_dogzCfg.id);
                model.SetSelectDogz(_dogzCfg.ID);
            });
        }
    }
System/Dogz/DogzModel.cs
@@ -18,34 +18,40 @@
        }
        #region 配置
        private Dictionary<int, Dictionary<int, int>> m_DogzEquipLimit = new Dictionary<int, Dictionary<int, int>>();
        public int DogzAssistDefaultCnt { get; private set; }
        public int AddAssistItem { get; private set; }
        public int AddAssistItemCnt { get; private set; }
        private Dictionary<int, Dictionary<int, int>> m_DogzEquipLimit = new Dictionary<int, Dictionary<int, int>>(); //装备位 品质限制
        public int DogzAssistDefaultCnt { get; private set; }  //助战神兽总数
        public int DogzAssistMaxCnt { get; private set; }//助战神兽最大数
        public int AddAssistItem { get; private set; } //增加助战神兽总数的物品Id
        public int[] AddAssistItemCnt { get; private set; } //增加助战神兽总数的物品数量
        public Dictionary<int, int> m_DogzEquipStrenLimit { get; private set;} //神兽装备强化上限 品质 强化等级
        void ParseConfig()
        {
            var _dogzCfgs = ConfigManager.Instance.GetAllValues<DogzConfig>();
            for (int i = 0; i < _dogzCfgs.Count; i++)
            {
                var _dict = new Dictionary<int, int>();
                var _json = LitJson.JsonMapper.ToObject(_dogzCfgs[i].EquipLimit);
                foreach (var _key in _json.Keys)
                for(int j = 0; j < _dogzCfgs[i].EquipPlaceColorList.Length; j++)
                {
                    var _index = int.Parse(_key);
                    _dict.Add(_index, int.Parse(_json[_key].ToString()));
                    _dict.Add(j+1, _dogzCfgs[i].EquipPlaceColorList[j]);
                }
                m_DogzEquipLimit.Add(_dogzCfgs[i].id, _dict);
                m_DogzEquipLimit.Add(_dogzCfgs[i].ID, _dict);
            }
            var _funcCfg = ConfigManager.Instance.GetTemplate<FuncConfigConfig>("DogzAssist");
            DogzAssistDefaultCnt = int.Parse(_funcCfg.Numerical1);
            var _itemJson = LitJson.JsonMapper.ToObject(_funcCfg.Numerical2);
            var _itemJsonKey = _itemJson.Keys.First();
            AddAssistItem = int.Parse(_itemJsonKey);
            AddAssistItemCnt = int.Parse(_itemJson[_itemJsonKey].ToString());
            int[] assistDogz = ConfigParse.GetMultipleStr<int>(_funcCfg.Numerical1);
            DogzAssistDefaultCnt = assistDogz[0];
            DogzAssistMaxCnt = assistDogz[1];
            AddAssistItem = int.Parse(_funcCfg.Numerical2);
            AddAssistItemCnt = ConfigParse.GetMultipleStr<int>(_funcCfg.Numerical3);
            m_DogzEquipStrenLimit = ConfigParse.GetDic<int, int>(_funcCfg.Numerical4);
            dogzAssists = new List<int>();
        }
        /// <summary>
        /// 获得格子可以穿戴的装备限制  神兽Id  格子索引
        /// </summary>
        /// <param name="_dogzId"></param>
        /// <param name="_index"></param>
        /// <returns></returns>
        public int GetDogzEquipLimitByIndex(int _dogzId, int _index)
        {
            if (m_DogzEquipLimit.ContainsKey(_dogzId))
@@ -59,52 +65,57 @@
            return 0;
        }
        public int GetDogzGrade(int _id)
        {
            return 0;
        }
        /// <summary>
        /// 得到神兽格子对应的装备部位
        /// </summary>
        /// <param name="_index"></param>
        /// <returns></returns>
        public static string GetDogzPartNameByIndex(int _index)
        {
            switch (_index)
            {
                //case 0:
                //    return "兽角";
                //case 1:
                //    return "魔眼";
                //case 2:
                //    return "獠牙";
                //case 3:
                //    return "兽爪";
                //case 4:
                //    return "鳞甲";
                case 0:
                    return "兽角";
                case 1:
                    return "魔眼";
                case 2:
                    return "獠牙";
                case 3:
                    return "兽爪";
                case 4:
                    return "鳞甲";
                default:
                    return string.Empty;
            }
        }
        public static string GetItemColorName(int _itemColor)
        {
            switch (_itemColor)
            {
                //case 0:
                //case 1:
                //    return "白色";
                //case 2:
                //    return "蓝色";
                //case 3:
                //    return "紫色";
                //case 4:
                //    return "橙色";
                //case 5:
                //    return "红色";
                case 0:
                case 1:
                    return "白色";
                case 2:
                    return "蓝色";
                case 3:
                    return "紫色";
                case 4:
                    return "橙色";
                case 5:
                    return "红色";
                default:
                    return string.Empty;
            }
        }
        #endregion
        public int presentSelectDogz { get; set; }
        public int GetAssistItemCnt()
        {
            return AddAssistItemCnt[0];
        }
        public int presentSelectDogz { get; set; } //当前选中的神兽id
        public event Action UpdateSelectDogzEvent;
        public void SetSelectDogz(int _id)
        {
@@ -116,7 +127,7 @@
        }
        #region 协议
        public List<int> dogzAssists { get; private set; }
        public List<int> dogzAssists { get; private set; } //当前助战神兽列表
        public event Action UpdateAssistDogzEvent;
        public void UpdateAssistDogz()
        {
@@ -126,6 +137,10 @@
                UpdateAssistDogzEvent();
            }
        }
        /// <summary>
        /// 获得神兽穿戴的装备数据
        /// </summary>
        private Dictionary<int, List<DogzEquipData>> m_DogzEquipDict = new Dictionary<int, List<DogzEquipData>>();
        public List<DogzEquipData> GetDogzEquips(int _dogzId)
        {
@@ -133,6 +148,14 @@
            m_DogzEquipDict.TryGetValue(_dogzId,out _list);
            return _list;
        }
        /// <summary>
        /// 获得当前格子穿戴的装备
        /// </summary>
        /// <param name="_dogzId"></param>
        /// <param name="_index"></param>
        /// <param name="_equipData"></param>
        /// <returns></returns>
        public bool TryGetDogzEquip(int _dogzId, int _index, out DogzEquipData _equipData)
        {
            _equipData = default(DogzEquipData);
System/Dogz/DogzPackWin.cs
@@ -21,6 +21,10 @@
        [SerializeField] Button m_CloseBtn;
        [SerializeField] Button m_GetEquipBtn;
        [SerializeField] ScrollerController m_PackController;
        [SerializeField] Button qualitySelectBtn;
        [SerializeField] Button starSelectBtn;
        [SerializeField] SortTable qualitySort;
        [SerializeField] SortTable starSort;
        DogzModel m_DogzModel;
        DogzModel dogzModel
@@ -48,12 +52,16 @@
        {
            m_CloseBtn.onClick.AddListener(CloseClick);
            m_GetEquipBtn.onClick.AddListener(GetEquipBtn);
            qualitySelectBtn.AddListener(ClickQualitySelect);
            starSelectBtn.AddListener(ClickStarSelect);
        }
        protected override void OnPreOpen()
        {
            UpdateDogzEquip();
            UpdateDogzPack();
            starSort.gameObject.SetActive(false);
            qualitySort.gameObject.SetActive(false);
        }
        protected override void OnAfterOpen()
@@ -116,6 +124,16 @@
        {
            //--界面跳转
        }
        private void ClickStarSelect()
        {
            starSort.gameObject.SetActive(!starSort.gameObject.activeInHierarchy);
        }
        private void ClickQualitySelect()
        {
            qualitySort.gameObject.SetActive(!qualitySort.gameObject.activeInHierarchy);
        }
    }
}
System/Store/StoreModel.cs
@@ -91,7 +91,7 @@
        {
            case 7:
                int willRefreshTime = GetWillRefreshTime();
                return Language.Get(resetTimeDict[type], TimeUtility.SecondsToHMS(willRefreshTime));
                return Language.Get(resetTimeDict[type],UIHelper.GetTextColorByItemColor(TextColType.Green, TimeUtility.SecondsToHMS(willRefreshTime),true));
                //if(willRefreshTime == 0)
                //{
                //    return Language.Get("StoreWin201");
System/Team/TeamPrepareWin.cs
@@ -138,7 +138,7 @@
            {
                rejectManual = true;
                model.RequestPrepareEnterDungeon(false);
                WindowCenter.Instance.Close<TeamPrepareWin>();
                StartCoroutine(Co_DelayCloseWin());
            }
        }
@@ -184,6 +184,12 @@
            }
        }
        IEnumerator Co_DelayCloseWin()
        {
            yield return null;
            WindowCenter.Instance.Open<TeamPrepareWin>();
        }
    }
}
UI/Common/SortTable.cs
@@ -72,6 +72,7 @@
            {
                m_TargetDisplay.text = Language.Get(m_SortElements[_index].textKey);
            }
            this.gameObject.SetActive(false);
        }
        private void OnRefreshCell(ScrollerDataType type, CellView cell)
        {
@@ -96,6 +97,7 @@
    [Serializable]
    public struct SortElement
    {
        [Header("语言表key")]
        public string textKey;
        public int type;
    }