少年修仙传客户端代码仓库
client_Hale
2019-06-22 d60f2119f8799ece2c8bc6d7c9c7f83d9d0927e8
4201 【BUG】【2.0】查看其他玩家信息,套装特效没有显示
3个文件已修改
21 ■■■■ 已修改文件
System/FairyAu/FairyFeastTransmitShow.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FairyAu/KingTempleWin.cs 12 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/RoleParticulars/RoleParticularsWin.cs 8 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FairyAu/FairyFeastTransmitShow.cs
@@ -246,6 +246,7 @@
                    secondaryId = secondaryId,
                    fashionClothesId = fashionClothesId,
                    fashionSecondaryId = fashionSecondaryId,
                    suitLevel = (int)(viewPlayerData.rolePropData.EquipShowSwitch % 10)
                };
                if (m_Player != null)
System/FairyAu/KingTempleWin.cs
@@ -61,7 +61,7 @@
            for (int i = 0; i < m_SalaryItemList.Count; i++)
            {
                var _index = i;
                m_SalaryItemList[i].button.onClick.AddListener(()=>
                m_SalaryItemList[i].button.onClick.AddListener(() =>
                {
                    OnSalaryItem(_index);
                });
@@ -136,7 +136,7 @@
                {
                    var _itemArray = model.salaryAwardItems[i];
                    m_SalaryItemList[i].gameObject.SetActive(true);
                    ItemCellModel cellModel2 = new ItemCellModel(_itemArray[0],false, (ulong)_itemArray[1]);
                    ItemCellModel cellModel2 = new ItemCellModel(_itemArray[0], false, (ulong)_itemArray[1]);
                    m_SalaryItemList[i].Init(cellModel2);
                }
                else
@@ -153,8 +153,8 @@
            m_LeaderMob.gameObject.SetActive(_hasLeaderData);
            if (_hasLeaderData)
            {
                int _suitEffect = 0;
                var _leaderData = model.kingFairyData.leaderData;
                int _suitEffect = (int)(_leaderData.rolePropData.EquipShowSwitch % 10);
                int clothes = _leaderData.GetItemId(RoleEquipType.Clothes);
                int weapon = _leaderData.GetItemId(RoleEquipType.Weapon);
                int wing = _leaderData.GetItemId(RoleEquipType.Wing);
@@ -169,11 +169,11 @@
                    fashionClothesId = fashionClothes,
                    fashionWeaponId = fashionWeapon,
                    fashionSecondaryId = fashionWeapon2,
                    clothesId =  clothes,
                    clothesId = clothes,
                    suitLevel = _suitEffect,
                    weaponId =   weapon,
                    weaponId = weapon,
                    wingsId = wing,
                    secondaryId =  weapon2,
                    secondaryId = weapon2,
                    isDialogue = false,
                };
System/RoleParticulars/RoleParticularsWin.cs
@@ -14,7 +14,7 @@
namespace Snxxz.UI
{
    public class RoleParticularsWin : Window ,SecondWindowInterface
    public class RoleParticularsWin : Window, SecondWindowInterface
    {
        [SerializeField] Button m_AddFriend;
        [SerializeField] Button m_ViewHorse;
@@ -119,11 +119,11 @@
        private void ViewRealmEquip()
        {
            var viewPlayerData = model.GetViewPlayerData(model.viewPlayer);
            var wing  = viewPlayerData.GetItemId(RoleEquipType.Wing);
            var wing = viewPlayerData.GetItemId(RoleEquipType.Wing);
            otherPlayerEquipModel.ViewPlayerEquip(new OtherPlayerEquipModel.PlayerBriefInfo()
            {
                viewType=model.viewPlayerType,
                viewType = model.viewPlayerType,
                id = model.viewPlayer,
                realm = viewPlayerData.rolePropData.RealmLV,
                job = viewPlayerData.rolePropData.Job,
@@ -166,7 +166,7 @@
                m_PlayerName.text = StringUtility.Contact(viewPlayerData.rolePropData.Name, "Lv. ", viewPlayerData.rolePropData.LV);
                m_FightPower.text = StringUtility.Contact(Language.Get("RoleParticularWin_2"), viewPlayerData.rolePropData.FightPower);
                int _suitLevel = 0;
                int _suitLevel = (int)(viewPlayerData.rolePropData.EquipShowSwitch % 10);
                int clothes = viewPlayerData.GetItemId(RoleEquipType.Clothes);
                int weapon = viewPlayerData.GetItemId(RoleEquipType.Weapon);
                int wing = viewPlayerData.GetItemId(RoleEquipType.Wing);