4201 【BUG】【2.0】查看其他玩家信息,套装特效没有显示
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| | | secondaryId = secondaryId,
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| | | fashionClothesId = fashionClothesId,
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| | | fashionSecondaryId = fashionSecondaryId,
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| | | suitLevel = (int)(viewPlayerData.rolePropData.EquipShowSwitch % 10)
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| | | };
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| | |
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| | | if (m_Player != null)
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| | |
| | | m_LeaderMob.gameObject.SetActive(_hasLeaderData);
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| | | if (_hasLeaderData)
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| | | {
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| | | int _suitEffect = 0;
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| | | var _leaderData = model.kingFairyData.leaderData;
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| | | int _suitEffect = (int)(_leaderData.rolePropData.EquipShowSwitch % 10);
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| | | int clothes = _leaderData.GetItemId(RoleEquipType.Clothes);
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| | | int weapon = _leaderData.GetItemId(RoleEquipType.Weapon);
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| | | int wing = _leaderData.GetItemId(RoleEquipType.Wing);
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| | |
| | | m_PlayerName.text = StringUtility.Contact(viewPlayerData.rolePropData.Name, "Lv. ", viewPlayerData.rolePropData.LV);
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| | | m_FightPower.text = StringUtility.Contact(Language.Get("RoleParticularWin_2"), viewPlayerData.rolePropData.FightPower);
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| | |
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| | | int _suitLevel = 0;
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| | | int _suitLevel = (int)(viewPlayerData.rolePropData.EquipShowSwitch % 10);
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| | | int clothes = viewPlayerData.GetItemId(RoleEquipType.Clothes);
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| | | int weapon = viewPlayerData.GetItemId(RoleEquipType.Weapon);
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| | | int wing = viewPlayerData.GetItemId(RoleEquipType.Wing);
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