少年修仙传客户端代码仓库
client_Hale
2019-06-22 d60f2119f8799ece2c8bc6d7c9c7f83d9d0927e8
4201 【BUG】【2.0】查看其他玩家信息,套装特效没有显示
3个文件已修改
5 ■■■■■ 已修改文件
System/FairyAu/FairyFeastTransmitShow.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FairyAu/KingTempleWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/RoleParticulars/RoleParticularsWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FairyAu/FairyFeastTransmitShow.cs
@@ -246,6 +246,7 @@
                    secondaryId = secondaryId,
                    fashionClothesId = fashionClothesId,
                    fashionSecondaryId = fashionSecondaryId,
                    suitLevel = (int)(viewPlayerData.rolePropData.EquipShowSwitch % 10)
                };
                if (m_Player != null)
System/FairyAu/KingTempleWin.cs
@@ -153,8 +153,8 @@
            m_LeaderMob.gameObject.SetActive(_hasLeaderData);
            if (_hasLeaderData)
            {
                int _suitEffect = 0;
                var _leaderData = model.kingFairyData.leaderData;
                int _suitEffect = (int)(_leaderData.rolePropData.EquipShowSwitch % 10);
                int clothes = _leaderData.GetItemId(RoleEquipType.Clothes);
                int weapon = _leaderData.GetItemId(RoleEquipType.Weapon);
                int wing = _leaderData.GetItemId(RoleEquipType.Wing);
System/RoleParticulars/RoleParticularsWin.cs
@@ -166,7 +166,7 @@
                m_PlayerName.text = StringUtility.Contact(viewPlayerData.rolePropData.Name, "Lv. ", viewPlayerData.rolePropData.LV);
                m_FightPower.text = StringUtility.Contact(Language.Get("RoleParticularWin_2"), viewPlayerData.rolePropData.FightPower);
                int _suitLevel = 0;
                int _suitLevel = (int)(viewPlayerData.rolePropData.EquipShowSwitch % 10);
                int clothes = viewPlayerData.GetItemId(RoleEquipType.Clothes);
                int weapon = viewPlayerData.GetItemId(RoleEquipType.Weapon);
                int wing = viewPlayerData.GetItemId(RoleEquipType.Wing);