System/FairySiege/FairySiegeActModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
System/FairySiege/FairySiegeActWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/FairySiege/FairySiegeActModel.cs
@@ -441,6 +441,8 @@ private void UpdateRankPlayerRedpoint() { if (!hasQualification()) return; int stateValue; if (!TryGetCurrentStateValue(out stateValue)) return; @@ -461,6 +463,8 @@ private void UpdateRankFamilyRedpoint() { if (!hasQualification()) return; int stateValue; if (!TryGetCurrentStateValue(out stateValue)) return; @@ -540,6 +544,8 @@ private void SendMyRank() { rankModel.ResetQueryParam(); rankModel.QueryCrossRank(FairySiegeActModel.crossFamilyRankType, operationCrossAct.zoneID); rankModel.QueryCrossRank(FairySiegeActModel.crossRankType, operationCrossAct.zoneID, watchID: (int)PlayerDatas.Instance.baseData.PlayerID, forceQuery: true); rankModel.QueryCrossRank(FairySiegeActModel.crossFamilyRankType, operationCrossAct.zoneID, watchID: (int)PlayerDatas.Instance.baseData.FamilyId, forceQuery: true); } System/FairySiege/FairySiegeActWin.cs
@@ -176,6 +176,7 @@ model.UpdateFamilyGCZBatSceneInfoEvent += OnUpdateFamilyGCZBatSceneInfoEvent; OperationTimeHepler.Instance.operationTimeUpdateEvent += OperationTimeUpdateEvent; rankModel.onRankRefresh += OnRefreshRankList; rankModel.onMyRankRefresh += RankModel_onMyRankRefresh; txtLv.SetActive(false); imgRelamLv.SetActive(false); imgTitle.SetActive(false); @@ -193,13 +194,17 @@ model.UpdateFamilyGCZPlayerInfoEvent -= OnUpdateFamilyGCZPlayerInfoEvent; model.UpdateFamilyGCZBatSceneInfoEvent -= OnUpdateFamilyGCZBatSceneInfoEvent; OperationTimeHepler.Instance.operationTimeUpdateEvent -= OperationTimeUpdateEvent; rankModel.onMyRankRefresh -= RankModel_onMyRankRefresh; rankModel.onRankRefresh -= OnRefreshRankList; } private void RankModel_onMyRankRefresh(int obj) { DisplayAward(); } private void OnRefreshRankList(int obj) { if (obj != FairySiegeActModel.crossFamilyRankType) return; DisplayAward(); } @@ -324,6 +329,12 @@ private void DisplayAward() { int stateValue; if (model.TryGetCurrentStateValue(out stateValue)) { state = model.GetStateByStateValue(stateValue); } if (state != 4) { txtFairyNameNo1.text = Language.Get("FamilyMatchNoOneHere");