少年修仙传客户端代码仓库
client_linchunjie
2019-01-21 d6e77bc23e62cd32560896a6aef0f297b34c0cd2
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
2个文件已修改
20 ■■■■■ 已修改文件
Core/ResModule/SceneLoader.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Stage/Dungeon/DungeonStage.cs 18 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/ResModule/SceneLoader.cs
@@ -11,7 +11,7 @@
        if (AssetSource.sceneFromEditor)
        {
#if UNITY_EDITOR
            var path = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath, "Scene/", folder, "/", name, ".png");
            var path = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath, "Scene/", folder, "/", name, ".jpg");
            texture2D = UnityEditor.AssetDatabase.LoadAssetAtPath<Texture2D>(path);
#endif
        }
Fight/Stage/Dungeon/DungeonStage.cs
@@ -26,7 +26,7 @@
        SoundPlayer.Instance.UnLoadMusic(mapResConfig.Music);
        SoundPlayer.Instance.PlayBackGroundMusic(mapResConfig.Music);
        SceneResourcesReplace();
        // 做一些前期战斗的预加载
        // if (!PreFightMission.Instance.IsFinished())
        // {
@@ -416,15 +416,19 @@
    private void SceneResourceReplace10010()
    {
        var config = Config.Instance.Get<SceneReplaceConfig>(100101);
        if (config != null)
        for (var i = 100101; i <= 100109; i++)
        {
            var groundTexture = SceneLoader.LoadTexture(config.folder, config.resourceName);
            var @object = GameObject.Find(config.objectPath);
            var config = Config.Instance.Get<SceneReplaceConfig>(i);
            if (config != null)
            {
                var groundTexture = SceneLoader.LoadTexture(config.folder, config.resourceName);
                var @object = GameObject.Find(config.objectPath);
            var renderer = @object.GetComponent<Renderer>();
            renderer.material.SetTexture("_MainTex", groundTexture);
                var renderer = @object.GetComponent<Renderer>();
                renderer.material.SetTexture("_MainTex", groundTexture);
            }
        }
    }