Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
| | |
| | | if (AssetSource.sceneFromEditor) |
| | | { |
| | | #if UNITY_EDITOR |
| | | var path = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath, "Scene/", folder, "/", name, ".png"); |
| | | var path = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath, "Scene/", folder, "/", name, ".jpg"); |
| | | texture2D = UnityEditor.AssetDatabase.LoadAssetAtPath<Texture2D>(path); |
| | | #endif |
| | | } |
| | |
| | |
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| | | SoundPlayer.Instance.UnLoadMusic(mapResConfig.Music);
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| | | SoundPlayer.Instance.PlayBackGroundMusic(mapResConfig.Music);
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| | |
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| | | SceneResourcesReplace();
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| | | // 做一些前期战斗的预加载
|
| | | // if (!PreFightMission.Instance.IsFinished())
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| | | // {
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| | |
| | |
|
| | | private void SceneResourceReplace10010()
|
| | | {
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| | | var config = Config.Instance.Get<SceneReplaceConfig>(100101);
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| | | if (config != null)
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| | | for (var i = 100101; i <= 100109; i++)
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| | | {
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| | | var groundTexture = SceneLoader.LoadTexture(config.folder, config.resourceName);
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| | | var @object = GameObject.Find(config.objectPath);
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| | | var config = Config.Instance.Get<SceneReplaceConfig>(i);
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| | | if (config != null)
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| | | {
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| | | var groundTexture = SceneLoader.LoadTexture(config.folder, config.resourceName);
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| | | var @object = GameObject.Find(config.objectPath);
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| | |
|
| | | var renderer = @object.GetComponent<Renderer>();
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| | | renderer.material.SetTexture("_MainTex", groundTexture);
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| | | var renderer = @object.GetComponent<Renderer>();
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| | | renderer.material.SetTexture("_MainTex", groundTexture);
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| | | }
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| | | }
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| | |
|
| | | }
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