| System/HazyRegion/HazyDemonKingDungeonWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/HazyRegion/HazyDemonKingDungeonWin.cs
@@ -73,6 +73,13 @@ m_BuffSlider.delay = 0.2f; DisplayInvincibleProgress(); } else { if (m_ContainerInvincibleBuff.gameObject.activeSelf) { m_ContainerInvincibleBuff.gameObject.SetActive(false); } } } #endregion @@ -130,7 +137,7 @@ { invincibleLastTime = (uint)milliSeconds; } var progress = Mathf.Clamp01(1 - (float)milliSeconds / invincibleLastTime); var progress = Mathf.Clamp01((float)milliSeconds / invincibleLastTime); m_BuffSlider.value = progress; }