| | |
| | | if (eventPointsPool.Count > 0)
|
| | | {
|
| | | recommendPoint = eventPointsPool[eventPointsPool.Count - 1];
|
| | | for (int i = eventPointsPool.Count - 1; i >= 0; i--)
|
| | | for (int i = 0; i < eventPointsPool.Count; i++)
|
| | | {
|
| | | var config = ConfigManager.Instance.GetTemplate<MapEventPointConfig>(eventPointsPool[i]);
|
| | | if (PlayerDatas.Instance.extersion.DEF >= config.Defense)
|
| | |
| | | var recommendPoint = 0;
|
| | | if (eventPointsPool.Count > 0)
|
| | | {
|
| | | recommendPoint = eventPointsPool[0];
|
| | | for (int i = eventPointsPool.Count - 1; i >= 0; i--)
|
| | | recommendPoint = eventPointsPool[eventPointsPool.Count - 1];
|
| | | for (int i = 0; i < eventPointsPool.Count; i++)
|
| | | {
|
| | | var config = ConfigManager.Instance.GetTemplate<MapEventPointConfig>(eventPointsPool[i]);
|
| | | if (PlayerDatas.Instance.extersion.DEF >= config.Defense)
|