Core/ResModule/AssetBundle/AssetBundleUtility.cs
@@ -73,6 +73,7 @@ var item = keys[i]; if (item.Contains("builtin")) { m_AssetBundleDict[item].Unload(false); m_AssetBundleDict.Remove(item); } } System/Dungeon/DungenWHYJ.cs
@@ -28,10 +28,8 @@ for (int i = 0; i < congfig.Length; i++) { ListRating.Add(congfig[i]); } model.dungeonFightStageChangeEevent -= dungeonFightStageChangeEevent; model.dungeonFightStageChangeEevent += dungeonFightStageChangeEevent; model.updateMissionEvent -= updateMissionEvent; } model.dungeonFightStageChangeEevent += dungeonFightStageChangeEevent; model.updateMissionEvent += updateMissionEvent; if (model.dungeonFightStage == DungeonFightStage.Prepare) { @@ -43,6 +41,12 @@ } SetRatingImage(); SetTranItemCell(); } public void Unit() { model.dungeonFightStageChangeEevent -= dungeonFightStageChangeEevent; model.updateMissionEvent -= updateMissionEvent; } private void updateMissionEvent() @@ -61,7 +65,7 @@ } private void OnDisable() { } private void dungeonFightStageChangeEevent(DungeonFightStage obj) @@ -140,6 +144,10 @@ } private void SetRatingImage() { if (model.mission.Equals(default(DungeonMissionData))) { return; } switch (model.mission.grade) { case 1: System/Dungeon/DungeonFightWin.cs
@@ -154,6 +154,7 @@ protected override void OnAfterClose() { m_DungenWHYJ.Unit(); } protected override void LateUpdate() System/HappyXB/BestXBWin.cs
@@ -516,12 +516,14 @@ if(isEndXB) { if(targetIndexs.Count > 1) if (targetIndexs.Count > 1) { ShowXBResultCtrl(targetIndexs.Count - 1); } else { XBGetItem xbItem = targetIndexs[targetIndexs.Count - 1]; XBModel.GetNotifyResult(xbItem.itemId, xbItem.count); ResetXBItemState(); WindowCenter.Instance.Open<HappyXBGetItemWin>(); } System/HappyXB/RuneXBWin.cs
@@ -531,6 +531,8 @@ } else { XBGetItem xbItem = targetIndexs[targetIndexs.Count - 1]; XBModel.GetNotifyResult(xbItem.itemId, xbItem.count); ResetXBItemState(); WindowCenter.Instance.Open<HappyXBGetItemWin>(); } System/HeavenBattle/HeavenBattleModel.cs
@@ -300,6 +300,7 @@ private void SetBatterInfoList(HA003_tagUniversalGameRecInfo info) { GameRecInfoDict.Clear(); if (!GameRecInfoDict.ContainsKey(info.Type)) { List<GameRecInfo> list = new List<GameRecInfo>(); System/HeavenBattle/HeavenBattleWin.cs
@@ -29,12 +29,7 @@ [SerializeField] Text matchCntText; [SerializeField] Button ruleBtn; [SerializeField] GameObject bettingTip; [SerializeField] List<Text> rewardlist = new List<Text>(); [SerializeField] List<Image> rewardIconlist = new List<Image>(); [SerializeField] List<Image> rewardBglist = new List<Image>(); [SerializeField] List<Button> rewardBtnlist = new List<Button>(); [SerializeField] List<Text> rewardItemCntlist = new List<Text>(); [SerializeField] List<string> batterInfolist = new List<string>(); [SerializeField] List<VictoryReward> victoryRewards = new List<VictoryReward>(); [SerializeField] Button achieveBtn; #endregion @@ -65,6 +60,8 @@ private readonly int BATTLEINFO_TYPE = 0; private float refreshBetTime = 2; Color32 receiveColor = new Color32(200, 200, 200, 128); Color32 unReceiveColor = new Color32(255, 255, 255, 255); protected override void BindController() { @@ -137,28 +134,7 @@ victoryCntlist = heavenModel.heavenAwardDict.Keys.ToList(); rewardSlider.minValue = victoryCntlist[0]; rewardSlider.maxValue = victoryCntlist[victoryCntlist.Count - 1]; for (int i = victoryCntlist.Count - 1; i > -1; i--) { XMZZVictoryRewardInfo rewardInfo = heavenModel.heavenAwardDict[victoryCntlist[i]][0]; int index = i; rewardlist[i].text = Language.Get("XMZZ115", victoryCntlist[i]); if(rewardInfo.itemCnt > 1) { rewardItemCntlist[i].gameObject.SetActive(true); rewardItemCntlist[i].text = rewardInfo.itemCnt.ToString(); } else { rewardItemCntlist[i].gameObject.SetActive(false); } ItemConfig itemConfig = Config.Instance.Get<ItemConfig>(rewardInfo.itemId); rewardIconlist[i].SetSprite(itemConfig.IconKey); rewardBglist[i].SetItemBackGround(itemConfig.ItemColor); rewardBtnlist[i].RemoveAllListeners(); rewardBtnlist[i].AddListener(() => { ClickRewardIcon(rewardInfo, index); }); } DisplayVictoryReward(); } private void RefreshRemainTimeText(float time) @@ -169,7 +145,6 @@ CloseImmediately(); } } private void RefreshEnterTimes(int id) { @@ -252,7 +227,7 @@ { if (victoryCntlist == null) return; RefreshRewardIconState(); UpdateVictoryReward(); if (victoryCnt >= victoryCntlist[0]) { @@ -262,44 +237,66 @@ { rewardSlider.value = victoryCntlist[0]; } //StartCoroutine(SetSliderValue(getValue,1)); } private void RefreshRewardIconState() private void DisplayVictoryReward() { for(int i = 0; i < victoryCntlist.Count; i++) for (int i = victoryCntlist.Count - 1; i > -1; i--) { Image btnColor = rewardBtnlist[i].GetComponent<Image>(); GameObject completeIcon = rewardBtnlist[i].transform.Find("completeIcon").gameObject; UIEffect effect = rewardBtnlist[i].transform.Find("UIEffect").GetComponent<UIEffect>(); if (HeavenBattleInfo.Instance.IsGetAwardByIndex(i)) int index = i; int victoryNum = victoryCntlist[i]; XMZZVictoryRewardInfo rewardInfo = heavenModel.heavenAwardDict[victoryNum][0]; var victoryReward = victoryRewards[index]; victoryReward.victoryNum.text = Language.Get("XMZZ115", victoryCntlist[i]); victoryReward.rewardCount.text = rewardInfo.itemCnt.ToString(); ItemConfig itemConfig = Config.Instance.Get<ItemConfig>(rewardInfo.itemId); victoryReward.rewardImg.SetSprite(itemConfig.IconKey); victoryReward.bgImg.SetItemBackGround(itemConfig.ItemColor); if (rewardInfo.itemCnt > 1) { completeIcon.SetActive(true); effect.Stop(); btnColor.color = new Color32(200,200,200,128); btnColor.transform.localRotation = Quaternion.Euler(0,0,0); victoryReward.rewardCount.gameObject.SetActive(true); } else { completeIcon.SetActive(false); btnColor.color = new Color32(255, 255, 255, 255); if(victoryCntlist[i] <= HeavenBattleInfo.Instance.WinCnt) victoryReward.rewardCount.gameObject.SetActive(false); } victoryReward.rewardBtn.RemoveAllListeners(); victoryReward.rewardBtn.AddListener(() => { ClickRewardIcon(rewardInfo, index); }); } } private void UpdateVictoryReward() { for(int i = 0; i < victoryCntlist.Count; i++) { int victoryNum = victoryCntlist[i]; var victoryReward = victoryRewards[i]; if (HeavenBattleInfo.Instance.IsGetAwardByIndex(i)) { victoryReward.completeObj.SetActive(true); victoryReward.effect.Stop(); victoryReward.bgImg.color = receiveColor; } else { victoryReward.completeObj.SetActive(false); victoryReward.bgImg.color = unReceiveColor; if (victoryNum <= HeavenBattleInfo.Instance.WinCnt) { effect.Play(); victoryReward.effect.Play(); } else { effect.Stop(); btnColor.transform.localRotation = Quaternion.Euler(0, 0, 0); victoryReward.effect.Stop(); } } } } private void ClickRewardIcon(XMZZVictoryRewardInfo info,int index) { if(victoryCntlist[index] <= HeavenBattleInfo.Instance.WinCnt int victoryNum = victoryCntlist[index]; if (victoryNum <= HeavenBattleInfo.Instance.WinCnt && !HeavenBattleInfo.Instance.IsGetAwardByIndex(index)) { heavenModel.SendGetAwardQuest(victoryCntlist[index]); @@ -322,25 +319,6 @@ CloseWin(); } IEnumerator SetSliderValue(float value,float delayTime) { bool isChange = true; float speed = (value - rewardSlider.value) / delayTime; float sliderValue = rewardSlider.value; float time = 0; while (isChange) { time += Time.deltaTime; rewardSlider.value = sliderValue + speed * time; DebugEx.Log("进度:" + rewardSlider.value); if(rewardSlider.value >= value) { isChange = false; } yield return new WaitForEndOfFrame(); } } private void ClickAchieveBtn() { WindowCenter.Instance.Open<XMZZAchieveWin>(); @@ -351,5 +329,16 @@ Close(); } [Serializable] public class VictoryReward { public Image bgImg; public Image rewardImg; public Button rewardBtn; public GameObject completeObj; public UIEffect effect; public Text rewardCount; public Text victoryNum; } } } System/Message/BattleHint.cs
@@ -32,7 +32,7 @@ public event Action battleHintUpdate; public event Action evenKillUpdate; Queue<int> battleHints = new Queue<int>(); List<int> battleHints = new List<int>(); Queue<string> evenKills = new Queue<string>(); int ancientKing = 0; @@ -79,7 +79,11 @@ public void Receive(int ancientType) { battleHints.Enqueue(ancientType); if (battleHints.Contains(ancientType)) { return; } battleHints.Add(ancientType); if (!WindowCenter.Instance.IsOpen<BattleHintWin>()) { WindowCenter.Instance.Open<BattleHintWin>(); @@ -130,7 +134,8 @@ ancientType = 0; if (battleHints.Count > 0) { ancientType = battleHints.Dequeue(); ancientType = battleHints[0]; battleHints.RemoveAt(0); return true; } return false; System/Message/BattleHintWin.cs
@@ -88,21 +88,25 @@ m_ContainerKing.gameObject.SetActive(false); m_ContainerEnemy.gameObject.SetActive(false); m_ContainerAncientRemind.gameObject.SetActive(false); m_ContainerBattleHint.gameObject.SetActive(true); switch (ancientType) { case 1: m_ContainerKing.gameObject.SetActive(true); m_BattleHintTween.SetEndState(); OnBattleHintTweenComplete(); break; case 2: m_ContainerEnemy.gameObject.SetActive(true); m_BattleHintTween.SetEndState(); OnBattleHintTweenComplete(); break; case 3: m_ContainerAncientRemind.gameObject.SetActive(true); m_BattleHintTween.SetStartState(); m_BattleHintTween.Play(OnBattleHintTweenComplete); break; } m_ContainerBattleHint.gameObject.SetActive(true); m_BattleHintTween.SetStartState(); m_BattleHintTween.Play(OnBattleHintTweenComplete); } } System/OpenServerActivity/ImpactRankModel.cs
@@ -792,6 +792,8 @@ FlashRushToBuy, [Header("许愿池")] WishingPool, [Header("绑玉转盘")] WheelOfrtune, } } System/OpenServerActivity/OpenServerActivityWin.cs
@@ -558,6 +558,9 @@ case 15: WindowCenter.Instance.Open<WishingPoolWin>(true); break; case 16: WindowCenter.Instance.Open<WheelOfFortuneWin>(true); break; } } @@ -595,6 +598,7 @@ WindowCenter.Instance.CloseImmediately<FairyGrabBossNoticeWin>(); WindowCenter.Instance.CloseImmediately<FlashRushToBuyWin>(); WindowCenter.Instance.CloseImmediately<WishingPoolWin>(); WindowCenter.Instance.CloseImmediately<WheelOfFortuneWin>(); } private int Compare(int order_x, int order_y) System/OpenServerActivity/WishingPoolModel.cs
@@ -66,7 +66,7 @@ private void OperationEndEvent(Operation type, int state) { if (type == Operation.WishingWellInfo && state == 1) if (type == Operation.WishingWellInfo && state == 0) { UpdateRedpoint(); if (onStateUpate != null) @@ -89,7 +89,7 @@ private void OperationStartEvent(Operation type, int state) { if (type == Operation.WishingWellInfo && state == 1) if (type == Operation.WishingWellInfo && state == 0) { UpdateRedpoint(); if (onStateUpate != null) System/OpenServerActivity/WishingPoolWin.cs
@@ -27,6 +27,8 @@ [SerializeField] UIAlphaTween alphaTween; [SerializeField] List<Vector2> startPos = new List<Vector2>(); [SerializeField] List<Vector2> endPos = new List<Vector2>(); [Header("最小时间间隔")] [SerializeField] int minDuration = 3; [Header("最大时间间隔")] [SerializeField] int maxDuration = 6; ItemTipsModel tipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } } WishingPoolModel wishingModel { get { return ModelCenter.Instance.GetModel<WishingPoolModel>(); } } @@ -105,8 +107,16 @@ alphaTween.to = 1; alphaTween.SetStartState(); handImg.gameObject.SetActive(true); int offset = wishingModel.handStartIndex % 4 - wishingModel.handEndIndex; positionTween.duration = Mathf.Max(2, Mathf.Abs(offset)); int offset = Mathf.Abs(wishingModel.handStartIndex % 4 - wishingModel.handEndIndex); if(offset < minDuration) { offset = minDuration; } else if(offset > maxDuration) { offset = maxDuration; } positionTween.duration = offset; alphaTween.Play(); positionTween.Play(() => { @@ -235,7 +245,7 @@ #region 活动逻辑 private void OperationEndEvent(Operation type, int state) { if(type == Operation.WishingWellInfo && state == 1) if(type == Operation.WishingWellInfo && state == 0) { UpdateActivityState(); } System/Skill/TalentModel.cs
@@ -63,6 +63,7 @@ public event Action selectSkillEvent; public event Action talentPointUpdate; public event Action<int> talentSkillUpdate; public event Action<int> talentSkillLevelUp; public override void Init() { @@ -336,10 +337,18 @@ if (talentSkills.ContainsKey(config.SkillTypeID)) { var talentSkill = talentSkills[config.SkillTypeID]; bool levelUp = talentSkill.level < config.SkillLV; talentSkill.level = config.SkillLV; if (talentSkillUpdate != null) { talentSkillUpdate(config.SkillTypeID); } if (levelUp && serverInited) { if (talentSkillLevelUp != null) { talentSkillLevelUp(config.SkillTypeID); } } } } @@ -406,14 +415,7 @@ public TalentConfig GetTalentConfig(int level = 0) { if (level > 0) { return Config.Instance.Get<TalentConfig>(skillId + level - 1); } else { return Config.Instance.Get<TalentConfig>(skillId + level); } return Config.Instance.Get<TalentConfig>(skillId); } } System/Skill/TalentSkillBehaviour.cs
@@ -30,6 +30,10 @@ model.talentSkillUpdate += TalentSkillUpdate; model.selectSkillEvent -= OnSelectSkillEvent; model.selectSkillEvent += OnSelectSkillEvent; model.talentPointUpdate -= TalentPointUpdate; model.talentPointUpdate += TalentPointUpdate; model.talentSkillLevelUp -= TalentSkillLevelUp; model.talentSkillLevelUp += TalentSkillLevelUp; Display(); } @@ -44,8 +48,19 @@ m_Icon.SetSprite(config.IconName); } m_Level.text = StringUtility.Contact(talent.level, "/", talent.maxLevel); m_Icon.material = talent.level > 0 ? MaterialUtility.GetUIDefaultGraphicMaterial() : MaterialUtility.GetDefaultSpriteGrayMaterial(); DisplayState(); m_ContainerSelect.gameObject.SetActive(skillId == model.selectSkill); } } private void DisplayState() { TalentSkill talent; if (model.TryGetTalent(skillId, out talent)) { var error = 0; m_Icon.material = talent.level > 0 || model.SatisfyLevelUp(talent.skillId, out error) ? MaterialUtility.GetUIDefaultGraphicMaterial() : MaterialUtility.GetDefaultSpriteGrayMaterial(); } } @@ -54,6 +69,10 @@ if (skillId == _skillid) { Display(); } else if (skillId != 0) { DisplayState(); } } @@ -66,6 +85,24 @@ { model.talentSkillUpdate -= TalentSkillUpdate; model.selectSkillEvent -= OnSelectSkillEvent; model.talentPointUpdate -= TalentPointUpdate; model.talentSkillLevelUp -= TalentSkillLevelUp; } private void TalentSkillLevelUp(int _skillId) { if (skillId != 0 && skillId == _skillId) { EffectMgr.Instance.PlayUIEffect(3069, 2500, transform, false); } } private void TalentPointUpdate() { if (skillId != 0) { DisplayState(); } } private void SelectSkill() System/Treasure/TreasureComponent.cs
@@ -720,7 +720,7 @@ Treasure _treasure; if (category == TreasureCategory.Human && model.TryGetTreasure(treasureId, out _treasure) && _treasure.IsHighestStage && !model.GetTreasureFinishAnim(treasureId)) && !model.GetTreasureFinishAnim(treasureId) && model.GetTreasureUnlockShow(TreasureCategory.Human) != treasureId) { highestSfx = SFXPlayUtility.Instance.Play(5197, root); if (highestSfx != null) @@ -728,7 +728,7 @@ var animator = highestSfx.GetComponentInChildren<Animator>(true); if (animator != null) { animator.Play(HUMAN_HIGHEST_STAGE_1, 0, 0); animator.Play(HUMAN_HIGHEST_STAGE_1, 0, UI3DTreasureSelectStage.sync_normalizedTime); } highestSfx.duration = 0; LayerUtility.SetLayer(highestSfx.gameObject, LayerUtility.UILayer, true); System/Treasure/UI3DTreasureSelectStage.cs
@@ -220,6 +220,10 @@ private Dictionary<TreasureCategory, bool> m_PreloadDict = new Dictionary<TreasureCategory, bool>(); Coroutine preloadCoroutine = null; public static float sync_normalizedTime = 0f; const float effect_duration = 4f; float sync_timer = 0f; private void InitTreasure() { Load(TreasureCategory.Human); @@ -752,6 +756,7 @@ private void LateUpdate() { Tick(); if (!IsOpen || Preloading) { return; @@ -788,6 +793,19 @@ } } private void Tick() { sync_normalizedTime = Mathf.Clamp01(sync_timer / effect_duration); if (sync_timer >= effect_duration) { sync_timer = 0f; } else { sync_timer += Time.deltaTime; } } #region 滑动 private void CheckDisplay() { System/Vip/VipInvest/WheelOfFortuneModel.cs
@@ -13,7 +13,7 @@ { [XLua.LuaCallCSharp] public class WheelOfFortuneModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk public class WheelOfFortuneModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk, IOpenServerActivity { public class AngleClass { @@ -28,29 +28,63 @@ public Dictionary<int, AngleClass> AngleDic = new Dictionary<int, AngleClass>(); private double[][] AngleList; public event Action<float> WheelOfFortuneUpdate; public event Action<int> onStateUpate; private string StrKey = string.Empty; private bool IsOk = false; private const int Redpoint_key1 = 20106;//幸运转盘红点 public Redpoint redPointStre1 = new Redpoint(201, Redpoint_key1); private const int Redpoint_key1 = 20916;//幸运转盘红点 public Redpoint redPointStre1 = new Redpoint(209, Redpoint_key1); VipModel m_Vipmodel; VipModel vipmodel { get { return m_Vipmodel ?? (m_Vipmodel = ModelCenter.Instance.GetModel<VipModel>()); } } public bool IsOpen { get { return FuncOpen.Instance.IsFuncOpen(144); } } public bool IsAdvance { get { return false; } } public bool priorityOpen { get { if (redPointStre1.state == RedPointState.Simple) { return true; } else { return false; } } } public override void Init() { OpenServerActivityCenter.Instance.Register(16, this); var BindJadewheel = Config.Instance.Get<FuncConfigConfig>("BindJadeWheelCfg"); NeedJade = int.Parse(BindJadewheel.Numerical1); AngleList = JsonMapper.ToObject<double[][]>(BindJadewheel.Numerical5); if (AngleDic.Count <= 0) { for (int i = 0; i < AngleList.Length; i++) { int Type = i + 1; AngleClass angleClass = new AngleClass(); angleClass.AngleStart = (float)AngleList[i][0]; angleClass.AngleEnd = (float)AngleList[i][1]; AngleDic.Add(Type, angleClass); } } if (AngleDic.Count <= 0) { for (int i = 0; i < AngleList.Length; i++) { int Type = i + 1; AngleClass angleClass = new AngleClass(); angleClass.AngleStart = (float)AngleList[i][0]; angleClass.AngleEnd = (float)AngleList[i][1]; AngleDic.Add(Type, angleClass); } } } public override void UnInit() @@ -60,8 +94,8 @@ public void OnBeforePlayerDataInitialize() { IsOk = false; IsOk = false; } public void OnPlayerLoginOk() @@ -74,14 +108,18 @@ StrKey = "IsOpenFiaryJadeRedPoint" + PlayerDatas.Instance.baseData.PlayerID; AngleSave = LocalSave.GetFloat(StrKey); RedPoint(); } } private void OnFuncStateChangeEvent(int obj) { if (obj == 144) { if (onStateUpate != null) { onStateUpate(16); } RedPoint(); } } @@ -94,22 +132,22 @@ { if (AngleDic.ContainsKey(Lattice)) { float flo = UnityEngine.Random.Range(AngleDic[Lattice].AngleStart + 1f, AngleDic[Lattice].AngleEnd - 1f); float flo = UnityEngine.Random.Range(AngleDic[Lattice].AngleStart + 1f, AngleDic[Lattice].AngleEnd - 1f); flo = (float)Math.Round((double)flo, 2); if (flo > 360f) { flo = flo - 360f; } if (Math.Abs(flo- AngleSave)<=0.2) { if ((flo + 1f )> (AngleDic[Lattice].AngleStart + 1f) && (flo + 1f) < (AngleDic[Lattice].AngleEnd - 1f)) { flo += 1; } else if ((flo - 1f) > (AngleDic[Lattice].AngleStart + 1f) && (flo - 1f) < (AngleDic[Lattice].AngleEnd - 1f)) { flo -= 1; } if (Math.Abs(flo- AngleSave)<=0.2) { if ((flo + 1f )> (AngleDic[Lattice].AngleStart + 1f) && (flo + 1f) < (AngleDic[Lattice].AngleEnd - 1f)) { flo += 1; } else if ((flo - 1f) > (AngleDic[Lattice].AngleStart + 1f) && (flo - 1f) < (AngleDic[Lattice].AngleEnd - 1f)) { flo -= 1; } } LocalSave.SetFloat(StrKey, flo); AngleSave = LocalSave.GetFloat(StrKey); @@ -119,7 +157,7 @@ WheelOfFortuneUpdate(AngleSave); } RedPoint(); } } } public void StartTheDraw()//开始抽奖 { System/Welfare/OperationTimeHepler.cs
@@ -287,6 +287,7 @@ operation.startDate = ParseOperationDate(package.StartDate); operation.endDate = ParseOperationDate(package.EndtDate); operation.dayReset = package.IsDayReset == 1; operation.resetType = package.ResetType; operation.ParsePackage(package); if (operationTimeUpdateEvent != null) { System/Welfare/WelfareCenter.cs
@@ -15,8 +15,6 @@ InSevenDayModel sevenDayModel { get { return ModelCenter.Instance.GetModel<InSevenDayModel>(); } } WheelOfFortuneModel m_WheelOfFortuneModel; WheelOfFortuneModel wheelOfFortuneModel { get { return m_WheelOfFortuneModel ?? (m_WheelOfFortuneModel = ModelCenter.Instance.GetModel<WheelOfFortuneModel>()); } } /// <summary> /// 点击主界面福利按钮打开 /// </summary> @@ -64,13 +62,6 @@ WindowCenter.Instance.Open<WelfareWin>(false, 3); return; } if (wheelOfFortuneModel.redPointStre1.state == RedPointState.Simple)//绑玉转盘 { WindowCenter.Instance.Close<MainInterfaceWin>(); WindowCenter.Instance.Open<WelfareWin>(false, 5); return; } WindowCenter.Instance.Close<MainInterfaceWin>(); WindowCenter.Instance.Open<WelfareWin>(false, functionOrder); } @@ -110,11 +101,6 @@ if (levelGiftModel.redpoint.state == RedPointState.GetReward) { return 3; } if (wheelOfFortuneModel.redPointStre1.state == RedPointState.Simple) { return 5; } return functionOrder; } System/Welfare/WelfareWin.cs
@@ -19,7 +19,6 @@ [SerializeField] FunctionButton Btn_InSeven; [SerializeField] FunctionButton m_LevelGiftBtn; [SerializeField] FunctionButton m_ExchangeBtn; [SerializeField] FunctionButton m_TurntableBtn; [SerializeField] FunctionButtonGroup buttonGroup; [SerializeField] Button closeBtn; @@ -40,7 +39,6 @@ Btn_InSeven.AddListener(InSeven); m_LevelGiftBtn.onClick.AddListener(OnLevelGift); m_ExchangeBtn.onClick.AddListener(OnExchange); m_TurntableBtn.onClick.AddListener(OnTurntableBtn); closeBtn.onClick.AddListener(CloseClick); } @@ -98,20 +96,6 @@ } functionOrder = 4; } private void OnTurntableBtn() { CloseChildWin(); if (windowState == WindowState.Opened) { WindowCenter.Instance.OpenWithoutAnimation<WheelOfFortuneWin>(); } else { WindowCenter.Instance.Open<WheelOfFortuneWin>(); } functionOrder = 5; } private void OnSignIn() { CloseChildWin(); @@ -137,14 +121,6 @@ else { Btn_InSeven.gameObject.SetActive(true); } if (FuncOpen.Instance.IsFuncOpen(144)) { m_TurntableBtn.gameObject.SetActive(true); } else { m_TurntableBtn.gameObject.SetActive(false); } CheckOperationOpen(); @@ -203,10 +179,6 @@ if (WindowCenter.Instance.IsOpen<AwardExchangeWin>()) { WindowCenter.Instance.CloseImmediately<AwardExchangeWin>(); } if (WindowCenter.Instance.IsOpen<WheelOfFortuneWin>()) { WindowCenter.Instance.CloseImmediately<WheelOfFortuneWin>(); } } System/WindowJump/WindowJumpMgr.cs
@@ -342,7 +342,6 @@ case JumpUIType.WelfareFunc2: case JumpUIType.WelfareFunc3: case JumpUIType.WelfareFunc2Type2: case JumpUIType.BindGoldWheel: SetJumpLogic<WelfareWin>(_tagWinSearchModel.TABID); break; case JumpUIType.SystemSettingFunc1: @@ -486,6 +485,7 @@ case JumpUIType.OpenServerRank: case JumpUIType.VipRechargeFunc5: case JumpUIType.FlashRushToBuy: case JumpUIType.BindGoldWheel: SetJumpLogic<OpenServerActivityWin>(_tagWinSearchModel.TABID); break; case JumpUIType.OpenServerMountRank: @@ -788,6 +788,14 @@ } } break; case JumpUIType.BindGoldWheel: { if (!OpenServerActivityCenter.Instance.IsActivityOpen(_tagWinSearchModel.TABID)) { return false; } } break; case JumpUIType.ConsumreRebate: { if (!OpenServerActivityCenter.Instance.IsActivityOpen(_tagWinSearchModel.TABID))