| | |
| | | }
|
| | | else if (_type == PlayerDataType.VIPLv)
|
| | | {
|
| | | if (serverInited)
|
| | | {
|
| | | if (PlayerDatas.Instance.baseData.VIPLv > beforeVipLv)
|
| | | {
|
| | | if (!NewBieCenter.Instance.inGuiding && !deadModel.playerIsDie)
|
| | | {
|
| | | if (!waitingJump)
|
| | | {
|
| | | waitingJump = true;
|
| | | SnxxzGame.Instance.StartCoroutine(Co_JumpVip());
|
| | | }
|
| | | }
|
| | | }
|
| | | }
|
| | | //if (serverInited)
|
| | | //{
|
| | | // if (PlayerDatas.Instance.baseData.VIPLv > beforeVipLv)
|
| | | // {
|
| | | // if (!NewBieCenter.Instance.inGuiding && !deadModel.playerIsDie)
|
| | | // {
|
| | | // if (!waitingJump)
|
| | | // {
|
| | | // waitingJump = true;
|
| | | // }
|
| | | // }
|
| | | // }
|
| | | //}
|
| | | beforeVipLv = PlayerDatas.Instance.baseData.VIPLv;
|
| | | UpdateGiftRedpoint();
|
| | | }
|
| | |
| | |
|
| | | }
|
| | |
|
| | | IEnumerator Co_JumpVip()
|
| | | {
|
| | | yield return WaitingForSecondConst.WaitMS1000;
|
| | | waitingJump = false;
|
| | | if (!NewBieCenter.Instance.inGuiding && !WindowCenter.Instance.IsOpen<LoadingWin>()
|
| | | && StageLoad.Instance.stageType == Stage.E_StageType.Dungeon && !deadModel.playerIsDie)
|
| | | {
|
| | | if (!WindowCenter.Instance.IsOpen<VipRechargeWin>())
|
| | | {
|
| | | WindowJumpMgr.Instance.ClearJumpData();
|
| | | WindowCenter.Instance.CloseAll(WindowCenter.CloseAllIgnoreType.BaseAndCustom);
|
| | | }
|
| | | gotoVipLv = PlayerDatas.Instance.baseData.VIPLv;
|
| | | OpenVipPayUI(VipWinType.Vip);
|
| | | }
|
| | | }
|
| | | //void JumpVip()
|
| | | //{
|
| | | // if (!waitingJump)
|
| | | // return;
|
| | | // if (!WindowCenter.Instance.IsOpen<MainInterfaceWin>())
|
| | | // {
|
| | | // return;
|
| | | // }
|
| | | // if (!NewBieCenter.Instance.inGuiding && !WindowCenter.Instance.IsOpen<LoadingWin>()
|
| | | // && StageLoad.Instance.stageType == Stage.E_StageType.Dungeon && !deadModel.playerIsDie)
|
| | | // {
|
| | | // if (!WindowCenter.Instance.IsOpen<VipRechargeWin>())
|
| | | // {
|
| | | // WindowJumpMgr.Instance.ClearJumpData();
|
| | | // WindowCenter.Instance.CloseAll(WindowCenter.CloseAllIgnoreType.BaseAndCustom);
|
| | | // }
|
| | | // gotoVipLv = PlayerDatas.Instance.baseData.VIPLv;
|
| | | // OpenVipPayUI(VipWinType.Vip);
|
| | | // waitingJump = false;
|
| | | // }
|
| | | //}
|
| | |
|
| | | private void OnChargeComplete()
|
| | | {
|