| System/Auction/AuctionModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Auction/AuctionModel.cs
@@ -1007,7 +1007,7 @@ continue; } var equipControlConfig = EquipControlConfig.Get(itemConfig.LV, itemConfig.EquipPlace); if (equipControlConfig.level == realmLevel) if (equipControlConfig != null && equipControlConfig.realm == realmLevel) { AuctionInquiry.Instance.SendAttentionAuctionItemChange(config.ItemID, 1); }