| System/Equip/EquipModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Equip/EquipModel.cs
@@ -516,6 +516,10 @@ { case PackType.Item: UpdateRedpoints(); if (selectedLevel.value > 0) { RefreshCandidateEquips(selectedLevel.value); } break; case PackType.Equip: foreach (var set in equipSets.Values) @@ -666,6 +670,7 @@ private void UpdateSuitPlaces(int level) { suitPlaces.Clear(); suitPlaceCollectEffects.Clear(); for (int i = 1; i <= 8; i++) { var equip = packModel.GetItemByGuid(GetEquip(new Int2(level, i)));