| | |
| | | [SerializeField] Button _RefineStopBtn;//停止精炼按钮
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| | | [SerializeField] GameObject _ManagementFrame;//羽翼精炼面板框
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| | | [SerializeField] RawImage _wingRawImage;//翅膀模型创建
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| | | [SerializeField] RawImage _wingRawImage2;//翅膀模型创建2
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| | | [SerializeField] Text _AttrNameTextNum1;//增加的伤害值
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| | | [SerializeField] Text _AttrNameTextNum2;//增加的生命值
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| | | [SerializeField] Slider _Pmgressbar;//精炼值
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| | |
| | | CoroutinesBool = true;
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| | | IsOpen = false;
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| | | _wingRawImage.gameObject.SetActive(false);
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| | | _wingRawImage2.gameObject.SetActive(false);
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| | | _DevourDIc.Clear();
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| | | m_ScrollerController.OnRefreshCell += OnRefreshGridCell;
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| | |
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| | |
| | | {
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| | | EquipFirstTxt.SetActive(true);
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| | | _wingRawImage.gameObject.SetActive(false);
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| | | _wingRawImage2.gameObject.SetActive(false);
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| | | WingsImage.gameObject.SetActive(true);
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| | | IconButton.gameObject.SetActive(false);
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| | | WingsBG.SetItemBackGround(1);//翅膀框默认颜色值
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| | |
| | |
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| | | void ModelCreationDisplay()//模型展示创建
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| | | {
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| | | if (_wingRawImage.gameObject.activeSelf)
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| | | if (_wingRawImage.gameObject.activeSelf || _wingRawImage2.gameObject.activeSelf)
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| | | {
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| | | return;
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| | | }
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| | | EquipFirstTxt.SetActive(false);
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| | | ItemModel itemModel = playerPack.GetItemModelByIndex(PackType.rptEquip, (int)RoleEquipType.retWing);
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| | | _wingRawImage.gameObject.SetActive(true);
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| | | ItemModel itemModel = playerPack.GetItemModelByIndex(PackType.rptEquip, (int)RoleEquipType.retWing); |
| | | var config = Config.Instance.Get<WingRefineExpConfig>((int)itemModel.itemInfo.ItemID);
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| | | int _modelID = config.Model;
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| | | UI3DModelExhibition.Instance.ShowWing(_modelID, Vec, _wingRawImage);
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| | | if (itemModel.itemInfo.ItemID == 3724)
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| | | {
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| | | _wingRawImage2.gameObject.SetActive(true);
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| | | _wingRawImage.gameObject.SetActive(false);
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| | | UI3DModelExhibition.Instance.ShowWing(_modelID, Vec, _wingRawImage2);
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| | | }
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| | | else
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| | | {
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| | | _wingRawImage.gameObject.SetActive(true);
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| | | _wingRawImage2.gameObject.SetActive(false);
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| | | UI3DModelExhibition.Instance.ShowWing(_modelID, Vec, _wingRawImage);
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| | | }
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| | | |
| | | }
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| | |
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| | |
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