| Fight/Actor/AI/HeroAI_Auto.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/Actor/AI/HeroAI_Auto.cs
@@ -364,7 +364,7 @@ } // 移动至目标 _hero.MoveToTarget(_atkTarget, _compareDist); _hero.MoveToTarget(_atkTarget, _compareDist, CrossServerUtility.IsCrossServerOneVsOne() || ClientDungeonStageUtility.isClientDungeon); // 判断是否需要冲锋 if (_hero.IsNeedRush(_currentDistSqrt))