| System/BlastFurnace/DandrugCell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/BlastFurnace/DandrugCell.cs
@@ -35,6 +35,8 @@ get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); } } Color32 colorBlack = new Color32(64,28,6,255); public void SetDisplayModel(int index,int selectIndex) { AlchemyConfig alchemyModel = FurnaceModel.alchemyModellist[index]; @@ -59,7 +61,8 @@ } else { progressValue.text = UIHelper.GetTextColorByItemColor(TextColType.White, StringUtility.Contact(progress, "%")); progressValue.text = StringUtility.Contact(progress, "%"); progressValue.color = colorBlack; } }