| System/Treasure/TreasureAnimation.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Treasure/TreasurePotentialBriefInfo.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Treasure/TreasurePotentialLines.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Treasure/TreasurePotentialPanel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Treasure/TreasureSoulWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Treasure/TreasureAnimation.cs
@@ -48,6 +48,7 @@ } #region const const int POTENTIALUNLOCKSFX = 5190; public const int SPIRALSFX = 5126; const int CONVERGESFX = 5127; public const float LINE_NORMAL_LENGTH = 187f; @@ -81,6 +82,7 @@ public event Action OnAchievementTweenComplete; public event Action<int> OnUnlockPotentialComplete; public event Action<int> OnPotentialLevelUpComplete; public event Action<int> OnPotentialLineAnimComplete; TreasureShowStep m_Step = TreasureShowStep.None; TreasureShowStep m_BeforeStep = TreasureShowStep.None; @@ -151,29 +153,29 @@ IEnumerator Co_PotentialLevelUp(int _index, int level) { yield return StartCoroutine(Co_PotentialSpiral(_index)); yield return StartCoroutine(Co_PotentialSpiral(_index, SPIRALSFX)); if (displayTreasure != model.selectedTreasure) { stepComplete = true; yield break; } UIEffect effect = null; if (level == 1) { effect = EffectMgr.Instance.PlayUIEffect(POTENTIAL_LINESFX, 2100, transform, false); if (effect == null) { stepComplete = true; yield break; } effect.keep = true; effect.maskArea = m_PotentialLineMasks[_index]; effect.SetMask(); yield return StartCoroutine(Co_DisplayPotentialLine(_index,effect)); } //UIEffect effect = null; //if (level == 1) //{ // effect = EffectMgr.Instance.PlayUIEffect(POTENTIAL_LINESFX, 2100, transform, false); // if (effect == null) // { // stepComplete = true; // yield break; // } // effect.keep = true; // effect.maskArea = m_PotentialLineMasks[_index]; // effect.SetMask(); // yield return StartCoroutine(Co_DisplayPotentialLine(_index,effect)); //} if (displayTreasure != model.selectedTreasure) { StopPotentialLineEffect(effect); //StopPotentialLineEffect(effect); stepComplete = true; yield break; } @@ -182,8 +184,34 @@ OnPotentialLevelUpComplete(_index); } stepComplete = true; yield return null; //yield return null; //StopPotentialLineEffect(effect); } public void DisplayPotentialLine(int _index) { stepComplete = false; StartCoroutine(Co_PotentialLineAnim(_index)); } IEnumerator Co_PotentialLineAnim(int _index) { UIEffect effect = EffectMgr.Instance.PlayUIEffect(POTENTIAL_LINESFX, 2100, transform, false); if (effect == null) { stepComplete = true; yield break; } effect.keep = true; effect.maskArea = m_PotentialLineMasks[_index]; effect.SetMask(); yield return StartCoroutine(Co_DisplayPotentialLine(_index, effect)); stepComplete = true; StopPotentialLineEffect(effect); if (OnPotentialLineAnimComplete != null) { OnPotentialLineAnimComplete(_index); } } private void StopPotentialLineEffect(UIEffect _effect) @@ -197,9 +225,9 @@ } } IEnumerator Co_PotentialSpiral(int _index) IEnumerator Co_PotentialSpiral(int _index, int effectId) { var effect = EffectMgr.Instance.PlayUIEffect(SPIRALSFX, 2700, m_TreasurePotentials[_index].transform, false); var effect = EffectMgr.Instance.PlayUIEffect(effectId, 2700, m_TreasurePotentials[_index].transform, false); var duration = effect.duration; var _time = 0f; while (_time < duration) @@ -252,7 +280,8 @@ IEnumerator Co_UnlockTreasurePotential(int _index) { yield return StartCoroutine(Co_PotentialSpiral(_index)); StartCoroutine(Co_PotentialSpiral(_index, POTENTIALUNLOCKSFX)); yield return WaitingForSecondConst.WaitMS600; if (displayTreasure != model.selectedTreasure) { stepComplete = true; @@ -765,11 +794,11 @@ m_PotentialPointSclTweens[_index].Play(); m_PotentialPointSclTweens[_index].SetEndState(); } stepComplete = true; if (OnStepComplete != null) { OnStepComplete(TreasureShowStep.FirstPotential); } stepComplete = true; } private void OnEnterPotential() System/Treasure/TreasurePotentialBriefInfo.cs
@@ -19,6 +19,7 @@ [SerializeField] Button m_Button; [SerializeField] UIEffect m_PotentialSfx; [SerializeField] Image m_Select; [SerializeField] Image m_Icon; //[SerializeField] ScaleTween m_SelectScale; public TreasurePotential potential { get; private set; } @@ -63,7 +64,8 @@ } m_Level.text = _unlock ? StringUtility.Contact(_potential.level, "/", maxLevel) : string.Empty; m_Level.transform.localScale = Vector3.one; m_PotentialName.text = config.SkillName;// _unlock ? config.SkillName : string.Empty; DisplayName(_unlock, config); model.potentialLevelChangeEvent -= OnPotentialLevelUp; model.potentialLevelChangeEvent += OnPotentialLevelUp; @@ -97,19 +99,30 @@ bool _unlock = potential != null && model.IsPotentialUnlock(model.selectedTreasure, potential.id); m_Level.text = _unlock ? StringUtility.Contact(potential.level, "/", maxLevel) : string.Empty; m_Level.transform.localScale = Vector3.one; m_PotentialName.text = config.SkillName;// _unlock ? config.SkillName : string.Empty; DisplayName(_unlock, config); } void DisplayName(bool unlock, SkillConfig config) { m_PotentialName.text = config.SkillName; m_PotentialName.color = UIHelper.GetUIColor(TextColType.LightYellow); if (!unlock) { var requirement = string.Empty; if (config.LearnSkillReq > 0 && config.LearnSkillLV > 0) { var preskillConfig = Config.Instance.Get<SkillConfig>(config.LearnSkillReq); requirement = Language.Get("Hallows_NeedSkillLVStart", preskillConfig.SkillName, config.LearnSkillLV); m_PotentialName.text = requirement; m_PotentialName.color = UIHelper.GetUIColor(TextColType.Red); } } } public void OnPotentialSelected(int _potentialId) { //m_SelectScale.SetEndState(); m_Select.gameObject.SetActive(_potentialId == potential.id); } //public void DisplaySelectSfxScale() //{ // m_SelectScale.Play(); //} private void OnPotentialLevelUp(int _treasureId, int _potential) { @@ -128,10 +141,12 @@ m_PotentialSfx.loop = true; m_DeadPotentailTween.enabled = false; m_DeadPotentailTween.SetStartState(); m_Icon.material = MaterialUtility.GetUIDefaultGraphicMaterial(); switch (_state) { case 0: m_DeadPotentailTween.enabled = true; m_Icon.material = MaterialUtility.GetDefaultSpriteGrayMaterial(); break; case 1: m_PotentialSfx.effect = 5128; System/Treasure/TreasurePotentialLines.cs
@@ -29,6 +29,14 @@ / TreasureAnimation.LINE_NORMAL_LENGTH * TreasureAnimation.LINE_NORMAL_SCALE); animator.Play(TreasureAnimation.POTENTIAL_LINE_STATE_2, 0, 0); } public void Dispose() { for (int i = 0; i < m_Lines.Length; i++) { m_Lines[i].StopImediatly(); } } } } System/Treasure/TreasurePotentialPanel.cs
@@ -160,7 +160,10 @@ behaviour.gameObject.SetActive(true); behaviour.treasurePotential = this; behaviour.DisplayBaseInfo(m_Treasure.potentials[i], _state); m_PotentialLine.Display(i, m_Treasure.potentials[i].level >= 1); if (_state != 2 && m_TreasureAnimation.step == TreasureAnimation.TreasureShowStep.UnLock) { m_PotentialLine.Display(i, model.IsPotentialUnlock(m_Treasure.id, m_Treasure.potentials[i].id)); } } else { @@ -220,6 +223,9 @@ m_TreasureAnimation.OnPotentialLevelUpComplete -= OnPotentialLevelUpComplete; m_TreasureAnimation.OnPotentialLevelUpComplete += OnPotentialLevelUpComplete; m_TreasureAnimation.OnPotentialLineAnimComplete -= OnPotentialLineAnimComplete; m_TreasureAnimation.OnPotentialLineAnimComplete += OnPotentialLineAnimComplete; model.potentialBookSelectEvent -= DisplayPotentialBook; model.potentialBookSelectEvent += DisplayPotentialBook; @@ -240,6 +246,8 @@ behaviour.Dispose(); } m_PotentialLine.Dispose(); model.potentialBookSelectEvent -= DisplayPotentialBook; model.onPotentialLevelUpResultEvent -= OnPotentialLevelUp; model.potentialLevelUpdate -= PotentialLevelUpdate; @@ -250,6 +258,7 @@ m_TreasureAnimation.OnUnlockPotentialComplete -= OnUnlockPotentialComplete; m_TreasureAnimation.OnPotentialLevelUpComplete -= OnPotentialLevelUpComplete; RedpointCenter.Instance.redpointValueChangeEvent -= RedpointValueChangeEvent; m_TreasureAnimation.OnPotentialLineAnimComplete -= OnPotentialLineAnimComplete; m_SelectedPotential = 0; } @@ -265,7 +274,6 @@ private void OnPotentialLevelUpComplete(int _index) { var potential = m_Treasure.potentials[_index]; m_PotentialLine.Display(_index, true); potentialBriefInfos[_index].DisplayStateSfx(); potentialBriefInfos[_index].StartLevelTween(); var _nextPotential = GetNextPotential(potential.id); @@ -290,6 +298,15 @@ private void OnUnlockPotentialComplete(int _index) { selectedPotential = m_Treasure.potentials[_index].id; m_TreasureAnimation.DisplayPotentialLine(_index); } private void OnPotentialLineAnimComplete(int _index) { if (_index < potentialBriefInfos.Length) { m_PotentialLine.Display(_index, true); } } private void OnStepComplete(TreasureAnimation.TreasureShowStep _step) @@ -304,6 +321,7 @@ m_TreasureAnimation.UnlockTreasurePotential(0); model.SetPotentialUnlockShow(model.selectedTreasure); } DisplayLines(); break; case TreasureAnimation.TreasureShowStep.FirstPotential: if (FuncOpen.Instance.IsFuncOpen(82)) @@ -314,6 +332,25 @@ model.SetPotentialUnlockShow(model.selectedTreasure); } break; } } void DisplayLines() { if (m_Treasure == null) { return; } for (int i = 0; i < potentialBriefInfos.Length; i++) { if (i < m_Treasure.potentials.Count) { m_PotentialLine.Display(i, model.IsPotentialUnlock(m_Treasure.id, m_Treasure.potentials[i].id)); } else { m_PotentialLine.Display(i, false); } } } @@ -741,10 +778,6 @@ } if (potentialBriefInfos[i].potential.id == id) { if (level == 1) { m_PotentialLine.Display(i, false); } m_TreasureAnimation.DisplayPotentialLevelUp(i, level); break; } System/Treasure/TreasureSoulWin.cs
@@ -266,7 +266,7 @@ if (!model.IsCompleteLockAchievement(model.selectSoul)) { m_Active.gameObject.SetActive(false); m_GotoRealm.gameObject.SetActive(true); m_GotoRealm.gameObject.SetActive(false); } else {