| | |
| | | [SerializeField] RichText m_TextAttributesA; |
| | | [SerializeField] RichText m_TextAttributesB; |
| | | [SerializeField] ItemCell m_ItemCell;
|
| | | [SerializeField] RichText m_ItemCount;
|
| | |
|
| | | [SerializeField] GameObject m_AdvancedObj;
|
| | | [SerializeField] GameObject m_FullLevelObj;
|
| | |
| | | }
|
| | | m_TextAttributesA.text = Language.Get("ZBQH_05", strEquipLevel);
|
| | | m_TextAttributesB.text = Language.Get("ZBQH_06", strItemCount);
|
| | | m_ItemCount.text = strNeedItemCount;
|
| | | m_ItemCell.countText.gameObject.SetActive(true);
|
| | | m_ItemCell.countText.text = strNeedItemCount;
|
| | | } |
| | | private void FullLevel(int advancedLv)
|
| | | {
|