| | |
| | | {
|
| | | continue;
|
| | | }
|
| | | if (config.FuncType != 1)
|
| | | {
|
| | | continue;
|
| | | }
|
| | | PlayerSkillData data = GetSKillById(id);
|
| | | if (data == null)
|
| | | {
|
| | |
| | | } |
| | | |
| | | public void SetQuickSetting(QuickSettingType type, string value, int index) |
| | | { |
| | | var quickRange = quickSettingDic[type]; |
| | | {
|
| | | var quickRange = quickSettingDic[type];
|
| | |
|
| | | if (type == QuickSettingType.Skill && quickRange.single > value.Length && !string.IsNullOrEmpty(value)) |
| | | { |
| | | //技能的value 补充* 使其长度为3 |
| | | value = StringUtility.Contact(value, new string(UCharacter, quickRange.single - value.Length)); |
| | | } |
| | | |
| | | if ((index - quickRange.index) * quickRange.single + value.Length > quickRange.length || value.Length > quickRange.single) |
| | | { |
| | | DebugEx.LogErrorFormat("存储的数据超过最大长度!{0}", type); |