| Fight/Actor/HeroBehaviour.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/Actor/HeroBehaviour.cs
@@ -448,7 +448,7 @@ && skill.skillInfo.config.AtkType != (int)E_AtkType.FlashMove) { GActorFight _fight = m_Hero.LockTarget as GActorFight; if (m_Hero.LockTarget != null && _fight.CanAtked()) if (_fight != null && _fight.CanAtked()) { skill.targetPosition = m_Hero.LockTarget.Pos; }