少年修仙传客户端代码仓库
client_linchunjie
2018-09-01 dc0b791910d766cb2a7447f45572f67e8c8e1289
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
3个文件已修改
7 ■■■■ 已修改文件
System/HappyXB/XBItemCell.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/PlayerDead/PlayerDeadModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/PlayerDead/RebornWin.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/HappyXB/XBItemCell.cs
@@ -23,7 +23,7 @@
            if(itemConfig != null)
            {
                nameText.text = itemConfig.ItemName;
                nameText.color = UIHelper.GetUIColor(itemConfig.ItemColor,true);
                nameText.color = UIHelper.GetUIColor(itemConfig.ItemColor,false);
            }
            itemCell.cellBtn.RemoveAllListeners();
            itemCell.cellBtn.AddListener(()=>
System/PlayerDead/PlayerDeadModel.cs
@@ -10,6 +10,7 @@
    public int[]dungeonKillArray { get; private set; }
    public override void Init()
    {
        isKillByPlayer = false;
        FuncConfigConfig funcConfig = Config.Instance.Get<FuncConfigConfig>("RebornArguments");
        dungeonKillArray = ConfigParse.GetMultipleStr<int>(funcConfig.Numerical2);
        RebornConditions = ConfigParse.GetMultipleStr<int>(funcConfig.Numerical1);
@@ -20,7 +21,6 @@
    public void OnBeforePlayerDataInitialize()
    {
        isKillByPlayer = false;
        IsCanReborn = false;
        isOpenPrompting = true;
        this.deadCD = 0;
System/PlayerDead/RebornWin.cs
@@ -175,15 +175,18 @@
            {
                if (DeadModel.deadCD != 0)
                {
                    Debug.Log("是玩家杀死处于死亡疲劳");
                    WindowCenter.Instance.Open<RebornTiredWin>();
                }
                else
                {
                    Debug.Log("是玩家杀死非死亡疲劳");
                    DeadModel.SendRebornQuest(0);
                }
            }
            else
            {
                Debug.Log("不是玩家杀死");
                DeadModel.SendRebornQuest(0);
            }
        }