| System/BossShow/BossShowModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/BossShow/BossShowModel.cs
@@ -91,7 +91,7 @@ var _hero = PlayerDatas.Instance.hero; if (_hero != null && !_hero.ActorInfo.serverDie) { _hero.Behaviour.StopHandupAI(); _hero.Behaviour.StopHandupAI(true); } TimeMgr.Instance.Register(TimeMgr.SyntonyType.BossShow, (float)actorShowModel.length / 1000);