| UI/Common/UI3DShowHero.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
UI/Common/UI3DShowHero.cs
@@ -459,10 +459,10 @@ if (prefab) { pool = GameObjectPoolManager.Instance.RequestPool(prefab); secondaryModel = pool.Request(); extraSecondaryModel = pool.Request(); var parent = this.clothesModel.transform.GetChildTransformDeeply(GAStaticDefine.SecondaryBindBoneName[this.job - 1]); secondaryModel.transform.SetParentEx(parent, Vector3.zero, Quaternion.identity, Vector3.one); extraSecondaryModel.transform.SetParentEx(parent, Vector3.zero, Quaternion.identity, Vector3.one); } }