| Fight/Actor/State/SMB/STM_BaseAttack.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/Actor/State/SMB/STM_BaseAttack.cs
@@ -723,7 +723,7 @@ } _hurtTotalValue = (int)(m_CacheSkill.hurtClntFightNpcList[i].HurtHP * _floodPercent); _realHurtValue = (int)((_target.ActorInfo.RealHp - m_CacheSkill.hurtClientList[i].CurHP) * _floodPercent); _realHurtValue = (int)((_target.ActorInfo.RealHp - m_CacheSkill.hurtClntFightNpcList[i].CurHP) * _floodPercent); AttackHandler.HandlerAttackTarget(_fight, _target, _hurtTotalValue, _realHurtValue, m_CacheSkill.hurtClntFightNpcList[i].AttackType,