382 修改技能普攻击退移动逻辑; 增加易乐支付的时候传给sdk服务器id逻辑
| | |
| | | m_Json["title"] = title;
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| | |
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| | | if(ChannelPlatform == E_ChannelPlatform.Mr
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| | | || ChannelPlatform == E_ChannelPlatform.Sp)
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| | | || ChannelPlatform == E_ChannelPlatform.Sp
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| | | || ChannelPlatform == E_ChannelPlatform.Yl)
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| | | {
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| | | m_Json["roleID"] = PlayerDatas.Instance.baseData.PlayerID;
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| | | m_Json["roleName"] = PlayerDatas.Instance.baseData.PlayerName;
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| | |
| | | return;
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| | | }
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| | |
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| | | float _dis = MathUtility.DistanceSqrtXZ(_attacker.Pos, _end);
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| | | float _dis = MathUtility.DistanceSqrtXZ(m_StartBeatPos, _end);
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| | |
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| | | if (m_PushOrPull)
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| | | {
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| | | if (MathUtility.DistanceSqrtXZ(_attacker.Pos, _end) > m_LimitDistance * m_LimitDistance)
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| | | if (MathUtility.DistanceSqrtXZ(m_StartBeatPos, _end) > m_LimitDistance * m_LimitDistance)
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| | | {
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| | | _end = _attacker.Pos + m_BeatDirection * m_LimitDistance;
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| | | _end = m_StartBeatPos + m_BeatDirection * m_LimitDistance;
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| | | }
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| | | }
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| | | else
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