少年修仙传客户端代码仓库
client_Hale
2019-01-09 dc8056fb410eba45c5acde347b3baecdbf8e95df
382 修改技能普攻击退移动逻辑; 增加易乐支付的时候传给sdk服务器id逻辑
2个文件已修改
9 ■■■■■ 已修改文件
Core/SDK/SDKUtility.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/GActorFight.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/SDK/SDKUtility.cs
@@ -892,7 +892,8 @@
                        m_Json["title"] = title;
                        if(ChannelPlatform == E_ChannelPlatform.Mr
                        || ChannelPlatform == E_ChannelPlatform.Sp)
                        || ChannelPlatform == E_ChannelPlatform.Sp
                        || ChannelPlatform == E_ChannelPlatform.Yl)
                        {
                            m_Json["roleID"] = PlayerDatas.Instance.baseData.PlayerID;
                            m_Json["roleName"] = PlayerDatas.Instance.baseData.PlayerName;
Fight/GameActor/GActorFight.cs
@@ -262,13 +262,13 @@
            return;
        }
        float _dis = MathUtility.DistanceSqrtXZ(_attacker.Pos, _end);
        float _dis = MathUtility.DistanceSqrtXZ(m_StartBeatPos, _end);
        if (m_PushOrPull)
        {
            if (MathUtility.DistanceSqrtXZ(_attacker.Pos, _end) > m_LimitDistance * m_LimitDistance)
            if (MathUtility.DistanceSqrtXZ(m_StartBeatPos, _end) > m_LimitDistance * m_LimitDistance)
            {
                _end = _attacker.Pos + m_BeatDirection * m_LimitDistance;
                _end = m_StartBeatPos + m_BeatDirection * m_LimitDistance;
            }
        }
        else