4129 子 重启卡顿级优化策略 / 【前端】重启后卡顿级优化策略
| | |
| | | { |
| | | if (SystemSetting.Instance.GetCurrentQualityLevel() == GameQuality.High) |
| | | { |
| | | return 7; |
| | | return GeneralConfig.Instance.highQualityCount; |
| | | } |
| | | else if (SystemSetting.Instance.GetCurrentQualityLevel() == GameQuality.Medium) |
| | | { |
| | | return 3; |
| | | return GeneralConfig.Instance.medQualityCount; |
| | | } |
| | | else |
| | | { |
| | | return 0; |
| | | return GeneralConfig.Instance.lowQualityCount; |
| | | } |
| | | } |
| | | } |
| | |
| | | |
| | | float _dis1 = 0f; |
| | | float _dis2 = 0f; |
| | | |
| | | |
| | | if (_actor1 != null) |
| | | { |
| | | _dis1 = MathUtility.DistanceSqrtXZ(_hero.Pos, _actor1.Pos); |
| | |
| | |
|
| | | public List<Item> ancientKingAwards = new List<Item>();
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| | |
|
| | | public int lowQualityCount { get; private set; }
|
| | | public int medQualityCount { get; private set; }
|
| | | public int highQualityCount { get; private set; }
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| | |
|
| | | public void Init()
|
| | | {
|
| | | try
|
| | |
| | | });
|
| | | }
|
| | | }
|
| | |
|
| | | func = Config.Instance.Get<FuncConfigConfig>("QualityEffectConfig");
|
| | | lowQualityCount = int.Parse(func.Numerical1);
|
| | | medQualityCount = int.Parse(func.Numerical2);
|
| | | highQualityCount = int.Parse(func.Numerical3);
|
| | | }
|
| | | catch (Exception ex)
|
| | | {
|