| Fight/GameActor/BattleEffectPlayRule.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/GeneralConfig/GeneralConfig.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/GameActor/BattleEffectPlayRule.cs
@@ -11,15 +11,15 @@ { if (SystemSetting.Instance.GetCurrentQualityLevel() == GameQuality.High) { return 7; return GeneralConfig.Instance.highQualityCount; } else if (SystemSetting.Instance.GetCurrentQualityLevel() == GameQuality.Medium) { return 3; return GeneralConfig.Instance.medQualityCount; } else { return 0; return GeneralConfig.Instance.lowQualityCount; } } } System/GeneralConfig/GeneralConfig.cs
@@ -144,6 +144,10 @@ public List<Item> ancientKingAwards = new List<Item>(); public int lowQualityCount { get; private set; } public int medQualityCount { get; private set; } public int highQualityCount { get; private set; } public void Init() { try @@ -510,6 +514,11 @@ }); } } func = Config.Instance.Get<FuncConfigConfig>("QualityEffectConfig"); lowQualityCount = int.Parse(func.Numerical1); medQualityCount = int.Parse(func.Numerical2); highQualityCount = int.Parse(func.Numerical3); } catch (Exception ex) {