少年修仙传客户端代码仓库
client_Zxw
2019-01-17 dfc9cc25d07b7fc8a2c82c8cfddbda793c6c72b7
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
13个文件已修改
281 ■■■■ 已修改文件
Core/GameEngine/Login/LoginStage.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Player/PlayerDatas.cs 14 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HA7_Arena/DTCA709_tagObjInfoListRefresh.cs 26 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Compose/New/ComposeWinModel.cs 24 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/NormalDungeonEntranceWin.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/TrialDungeonEntranceWin.cs 42 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FairyAu/FairyGrabBossModel.cs 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/GatheringSoul/GatheringSoulModel.cs 24 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/PlayerPackModels.cs 27 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/New/RoleEquipWin.cs 37 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Rune/RuneModel.cs 19 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Store/StoreModel.cs 35 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureModel.cs 19 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Login/LoginStage.cs
@@ -15,7 +15,7 @@
        WindowCenter.Instance.Close<FightingPKWin>();
        WindowCenter.Instance.Open<LaunchBackGroundWin>(true);
        var backGroundWin = WindowCenter.Instance.Get<LaunchBackGroundWin>();
        if (backGroundWin != null)
        {
@@ -47,7 +47,7 @@
                    if (!loginModel.sdkLogined)
                    {
                        if (SDKUtility.Instance.ChannelPlatform != SDKUtility.E_ChannelPlatform.Yj
                         || !SDKUtility.Yj_AppID.Equals("yybgame"))
                         || SDKUtility.Yj_AppID.Equals("yybgame"))
                        {
                            SDKUtility.Instance.FreePlatformLogin();
                        }
Core/GameEngine/Model/Player/PlayerDatas.cs
@@ -110,6 +110,20 @@
        for (int i = 0; i < vNetData.Count; i++)
        {
            if (CrossServerUtility.IsCrossServer())
            {
                if (vNetData.socketType == GameNetSystem.SocketType.Main)
                {
                    if (vNetData.RefreshType[i].RefreshType == (int)PlayerDataRefresh.HP
                     || vNetData.RefreshType[i].RefreshType == (int)PlayerDataRefresh.MaxHP
                     || vNetData.RefreshType[i].RefreshType == (int)PlayerDataRefresh.MaxProDef
                     || vNetData.RefreshType[i].RefreshType == (int)PlayerDataRefresh.ExAttr4)
                    {
                        continue;
                    }
                }
            }
            var data = new H0418_tagObjInfoRefresh();
            data.ObjID = vNetData.ObjID;
            data.ObjType = vNetData.ObjType;
Core/NetworkPackage/DTCFile/ServerPack/HA7_Arena/DTCA709_tagObjInfoListRefresh.cs
@@ -27,17 +27,7 @@
        if (objId == PlayerDatas.Instance.PlayerId)
        {
            if (CrossServerUtility.IsCrossServer())
            {
                if (vNetDatas.socketType == GameNetSystem.SocketType.CrossSever)
                {
                    PlayerDatas.Instance.RefreshPlayerData(vNetDatas);
                }
            }
            else
            {
                PlayerDatas.Instance.RefreshPlayerData(vNetDatas);
            }
            PlayerDatas.Instance.RefreshPlayerData(vNetDatas);
        }
        else
        {
@@ -45,6 +35,20 @@
            {
                var vNetData = vNetDatas.RefreshType[i];
                if (CrossServerUtility.IsCrossServer())
                {
                    if (vNetDatas.socketType == GameNetSystem.SocketType.Main)
                    {
                        if (vNetData.RefreshType == (int)PlayerDataRefresh.HP
                         || vNetData.RefreshType == (int)PlayerDataRefresh.MaxHP
                         || vNetData.RefreshType == (int)PlayerDataRefresh.MaxProDef
                         || vNetData.RefreshType == (int)PlayerDataRefresh.ExAttr4)
                        {
                            continue;
                        }
                    }
                }
                switch ((PlayerDataRefresh)vNetData.RefreshType)
                {
                    case PlayerDataRefresh.HP:
System/Compose/New/ComposeWinModel.cs
@@ -31,7 +31,7 @@
    {
        get { return _itemPathModel ?? (_itemPathModel = ModelCenter.Instance.GetModel<GetItemPathModel>()); }
    }
    private bool isUpdatePlayerLv;
    public override void Init()
    {
        ParseFuncConfig();
@@ -46,15 +46,19 @@
    public void OnBeforePlayerDataInitialize()
    {
        isUpdatePlayerLv = false;
        secondType = 0;
        thirdType = 0;
        GlobalTimeEvent.Instance.secondEvent -= UpdateSecond;
        playerPack.RefreshItemCountAct -= OnItemCntRefresh;
        PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= PlayerLvUpdate;
    }
    public void OnPlayerLoginOk()
    {
        playerPack.RefreshItemCountAct -= OnItemCntRefresh;
        GlobalTimeEvent.Instance.secondEvent += UpdateSecond;
        playerPack.RefreshItemCountAct += OnItemCntRefresh;
        PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= PlayerLvUpdate;
        PlayerDatas.Instance.PlayerDataRefreshInfoEvent += PlayerLvUpdate;
        UpdateComposeDataByLevel();
        RefreshComposeRed();
@@ -68,12 +72,22 @@
        }
    }
    private void UpdateSecond()
    {
        if(isUpdatePlayerLv)
        {
            UpdateComposeDataByLevel();
            RefreshComposeRed();
            isUpdatePlayerLv = false;
        }
    }
    private void PlayerLvUpdate(PlayerDataRefresh type)
    {
        if (type != PlayerDataRefresh.LV) return;
        UpdateComposeDataByLevel();
        RefreshComposeRed();
        isUpdatePlayerLv = true;
    }
    #region 解析本地数据
System/Dungeon/NormalDungeonEntranceWin.cs
@@ -393,6 +393,7 @@
                    ModelCenter.Instance.GetModel<GetItemPathModel>().SetChinItemModel(dungeonConfig.TicketID);
                    break;
                case 6:
                    SysNotifyMgr.Instance.ShowTip("CrossMap10");
                    break;
            }
        }
System/Dungeon/TrialDungeonEntranceWin.cs
@@ -304,7 +304,47 @@
            }
            var error = 0;
            return model.TestChallange(model.selectedTrialDungeon, out error);
            if (!model.TestChallange(model.selectedTrialDungeon, out error))
            {
                if (requireTip)
                {
                    ProcessEnterDungeonError(error);
                }
                return false;
            }
            return true;
        }
        private void ProcessEnterDungeonError(int _error)
        {
            var dungeonId = model.GetDungeonId(model.selectedTrialDungeon);
            var dungeonConfig = Config.Instance.Get<DungeonConfig>(dungeonId);
            switch (_error)
            {
                case 1:
                    SysNotifyMgr.Instance.ShowTip("DungeoninCoolTime");
                    break;
                case 2:
                    SysNotifyMgr.Instance.ShowTip("DemonJar_Text2");
                    break;
                case 4:
                    if (dungeonConfig == null)
                    {
                        return;
                    }
                    SysNotifyMgr.Instance.ShowTip("GeRen_chenxin_268121", dungeonConfig.MapID);
                    break;
                case 5:
                    if (dungeonConfig == null)
                    {
                        return;
                    }
                    ModelCenter.Instance.GetModel<GetItemPathModel>().SetChinItemModel(dungeonConfig.TicketID);
                    break;
                case 6:
                    SysNotifyMgr.Instance.ShowTip("CrossMap10");
                    break;
            }
        }
        bool RequireDisplaySweep()
System/FairyAu/FairyGrabBossModel.cs
@@ -609,6 +609,12 @@
                return false;
            }
            if (CrossServerUtility.IsCrossServer())
            {
                _error = 7;
                return false;
            }
            _error = 0;
            return true;
        }
@@ -671,6 +677,9 @@
                case 6:
                    SysNotifyMgr.Instance.ShowTip("Map_Delivery");
                    break;
                case 7:
                    SysNotifyMgr.Instance.ShowTip("CrossMap10");
                    break;
            }
        }
System/GatheringSoul/GatheringSoulModel.cs
@@ -101,6 +101,8 @@
        VirtualPackModel virtualPack { get { return ModelCenter.Instance.GetModel<VirtualPackModel>(); } }
        GatherSoulComposeModel composeModel { get { return ModelCenter.Instance.GetModel<GatherSoulComposeModel>(); } }
        bool playerLevelRefresh = false;
        public override void Init()
        {
            ParseConfig();
@@ -110,11 +112,26 @@
            virtualPack.virtualPackRefresh += VirtualPackRefresh;
            PlayerDatas.Instance.PlayerDataRefreshInfoEvent += PlayerDataRefreshInfoEvent;
            FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent;
            GlobalTimeEvent.Instance.secondEvent += PerSecond;
        }
        private void PerSecond()
        {
            if (serverInited)
            {
                if (playerLevelRefresh)
                {
                    UpdateRedpoint();
                    playerLevelRefresh = false;
                }
            }
        }
        public void OnBeforePlayerDataInitialize()
        {
            serverInited = false;
            playerLevelRefresh = false;
            packIndexs.Clear();
            topBestSoulIndexs.Clear();
            gatherSoulHoleDict.Clear();
@@ -144,11 +161,14 @@
        private void PlayerDataRefreshInfoEvent(PlayerDataRefresh refreshType)
        {
            if (refreshType == PlayerDataRefresh.CDBPlayerRefresh_SoulDust
                || refreshType == PlayerDataRefresh.LV)
            if (refreshType == PlayerDataRefresh.CDBPlayerRefresh_SoulDust)
            {
                UpdateRedpoint();
            }
            if (refreshType == PlayerDataRefresh.LV)
            {
                playerLevelRefresh = true;
            }
        }
        void ParseConfig()
System/KnapSack/Logic/PlayerPackModels.cs
@@ -26,7 +26,7 @@
        BlastFurnaceModel FurnaceModel { get { return ModelCenter.Instance.GetModel<BlastFurnaceModel>(); } }
        public List<int> LocalSavePlaceArray { get; private set; }
        public Dictionary<int, List<int>> ShareUseCntItemDict { get; private set;}
        private bool isUpdatePlayerLv = false;
        public override void Init()
        {
            ParseConfig();
@@ -107,6 +107,7 @@
        public void OnBeforePlayerDataInitialize()
        {
            GlobalTimeEvent.Instance.secondEvent -= UpdateSecond;
            PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= UpdatePlayerLv;
            LocalSave.DeleteKey(RecordKnapsackTitle);
            cacheMapId = 0;
@@ -146,9 +147,9 @@
            {
                LocalSavePlaceArray = null;
            }
            GlobalTimeEvent.Instance.secondEvent += UpdateSecond;
            PlayerDatas.Instance.PlayerDataRefreshInfoEvent += UpdatePlayerLv;
            UpdatePlayerLv(PlayerDataRefresh.LV);
            isUpdatePlayerLv = true;
        }
        public override void UnInit()
@@ -699,14 +700,24 @@
            return 0;
        }
        private void UpdateSecond()
        {
            if(isUpdatePlayerLv)
            {
                for (int i = 1; i < 13; i++)
                {
                    CheckRoleEquipByPlace((RoleEquipType)i);
                }
                UpdateRoleEquipRed();
                isUpdatePlayerLv = false;
            }
        }
        private void UpdatePlayerLv(PlayerDataRefresh type)
        {
            if (type != PlayerDataRefresh.LV) return;
            for (int i = 1; i < 13; i++)
            {
                CheckRoleEquipByPlace((RoleEquipType)i);
            }
            UpdateRoleEquipRed();
            isUpdatePlayerLv = true;
        }
        public bool IsShowAddEquipByPlace(int equipPlace)
System/KnapSack/New/RoleEquipWin.cs
@@ -64,7 +64,7 @@
        {
            get { return _modelInterface ?? (_modelInterface = ModelCenter.Instance.GetModel<PackModelInterface>()); }
        }
        private bool isUpdatePlayerLv;
        protected override void BindController()
        {
            _oneKeySellBtn.onClick.AddListener(OnClickOneKeySell);
@@ -78,14 +78,14 @@
        protected override void OnPreOpen()
        {
            isUpdatePlayerLv = false;
            UI3DModelExhibition.Instance.ShowPlayer(RoleShowBG, PlayerDatas.Instance.baseData.Job);
            playerPack.RefreshAttrActiveAct += ControlEffect;
            playerPack.ItemCntAddAct += PutOnEquip;
            playerPack.ItemCntReduceAct += PutOffEquip;
            PlayerDatas.Instance.PlayerDataRefreshInfoEvent += UpdatePlayerLv;
            PlayerDatas.Instance.RefreshPlayerInfoEvent += OnFrenshBagInfo;
            WindowCenter.Instance.windowBeforeCloseEvent += BeforeWindowClose;
            GlobalTimeEvent.Instance.secondEvent += UpdateSecond;
            TimeDownMgr.CoolTimeData data;
            if (TimeDownMgr.Instance.Get(TimeDownMgr.CoolTimeType.BagSort, out data))
            {
@@ -105,7 +105,6 @@
            UIEventTrigger.Get(_equipIntensifyBtn.gameObject).OnDown = OnClickEquipIntensify;
            OnFrenshBagInfo();
        }
        private void BeforeWindowClose(Window window)
        {
            if (typeof(PetMatInfoWin).Name != window.name && typeof(ItemInfoWin).Name != window.name) return;
@@ -130,9 +129,9 @@
        protected override void OnPreClose()
        {
            GlobalTimeEvent.Instance.secondEvent -= UpdateSecond;
            playerPack.ItemCntAddAct -= PutOnEquip;
            playerPack.ItemCntReduceAct -= PutOffEquip;
            PlayerDatas.Instance.RefreshPlayerInfoEvent -= OnFrenshBagInfo;
            WindowCenter.Instance.windowBeforeCloseEvent -= BeforeWindowClose;
            PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= UpdatePlayerLv;
            UI3DModelExhibition.Instance.StopShow();
@@ -143,6 +142,18 @@
            
        }
        private void UpdateSecond()
        {
            if (isUpdatePlayerLv)
            {
                for (int i = 1; i < 13; i++)
                {
                    UpdateRoleEquip(i);
                }
                isUpdatePlayerLv = false;
            }
        }
        private void ControlEffect(int type, bool isActive)
        {
@@ -185,6 +196,7 @@
            UI3DModelExhibition.Instance.ShowPlayer(RoleShowBG, PlayerDatas.Instance.baseData.Job);
        }
        public void PutOnEquip(PackType type,int index, int Id)
        {
            //临时条件判断
@@ -202,12 +214,17 @@
        private void UpdatePlayerLv(PlayerDataRefresh type)
        {
            if (type != PlayerDataRefresh.LV) return;
            for (int i = 1; i < 13; i++)
            switch (type)
            {
                UpdateRoleEquip(i);
                case PlayerDataRefresh.LV:
                    isUpdatePlayerLv = true;
                    break;
                case PlayerDataRefresh.Gold:
                case PlayerDataRefresh.GoldPaper:
                case PlayerDataRefresh.Silver:
                case PlayerDataRefresh.ExAttr6:
                    OnFrenshBagInfo();
                    break;
            }
        }
System/Rune/RuneModel.cs
@@ -18,6 +18,8 @@
            }
        }
        bool playerLevelRefresh = false;
        public override void Init()
        {
            ParseConfig();
@@ -31,6 +33,19 @@
            FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent;
            PlayerDatas.Instance.PlayerDataRefreshInfoEvent += PlayerDataRefreshInfoEvent;
            StageManager.Instance.onStageLoadFinish += OnStageLoadFinish;
            GlobalTimeEvent.Instance.secondEvent += PerSecond;
        }
        private void PerSecond()
        {
            if (serverInited)
            {
                if (playerLevelRefresh)
                {
                    UpdateSpecialHoleRedpoint();
                    playerLevelRefresh = false;
                }
            }
        }
        private void OnFuncStateChangeEvent(int func)
@@ -50,6 +65,7 @@
        {
            ClearRuneData();
            serverInited = false;
            playerLevelRefresh = false;
        }
        private void OnStageLoadFinish()
@@ -63,6 +79,7 @@
        public void OnPlayerLoginOk()
        {
            serverInited = true;
            UpdateSpecialHoleRedpoint();
        }
        #region 配置
@@ -148,7 +165,7 @@
        {
            if (refreshType == PlayerDataRefresh.LV)
            {
                UpdateSpecialHoleRedpoint();
                playerLevelRefresh = true;
            }
        }
System/Store/StoreModel.cs
@@ -53,6 +53,7 @@
            return _itemTipsModel ?? (_itemTipsModel = ModelCenter.Instance.GetModel<ItemTipsModel>());
        }
    }
    private bool isUpdatePlayerLv;
    public override void Init()
    {
@@ -72,6 +73,7 @@
    public void OnBeforePlayerDataInitialize()
    {
        isUpdatePlayerLv = false;
        IsMustBuyDay = false;
        isLogin = true;
        ClearJumpModel();
@@ -81,8 +83,9 @@
        WindowCenter.Instance.windowAfterCloseEvent -= windowAfterClose;
        PlayerDatas.Instance.fairyData.OnRefreshFairyMine -= RefreshServerHour;
        PlayerDatas.Instance.fairyData.OnRefreshFairyInfo -= RefreshFamilyLv;
        RefreshTCBPlayerDataEvent -= RefreshPlayerLv;
        RefreshTCBPlayerDataEvent -= RefreshPlayerData;
        TimeMgr.Instance.OnHourEvent -= RefreshServerHour;
        GlobalTimeEvent.Instance.secondEvent -= UpdateSecond;
        NewBieCenter.Instance.guideBeginEvent -= GuidBegin;
        playerPack.RefreshItemCountAct -= UpdateFairyEquip;
        shopItemlimitDict.Clear();
@@ -106,8 +109,9 @@
        PlayerDatas.Instance.fairyData.OnRefreshFairyInfo += RefreshFamilyLv;
        PlayerDatas.Instance.fairyData.OnRefreshFairyMine += RefreshServerHour;
        FuncOpen.Instance.OnFuncStateChangeEvent += FuncStateChange;
        RefreshTCBPlayerDataEvent += RefreshPlayerLv;
        RefreshTCBPlayerDataEvent += RefreshPlayerData;
        TimeMgr.Instance.OnHourEvent += RefreshServerHour;
        GlobalTimeEvent.Instance.secondEvent += UpdateSecond;
        StageManager.Instance.onStageLoadFinish += OnStageLoadFinish;
        WindowCenter.Instance.windowAfterOpenEvent += windowAfterOpen;
        WindowCenter.Instance.windowAfterCloseEvent += windowAfterClose;
@@ -615,16 +619,31 @@
        return remainSecond;
    }
    private void RefreshPlayerLv(PlayerDataRefresh type)
    private void UpdateSecond()
    {
        if(isUpdatePlayerLv)
        {
            UpdatePlayerLv();
            isUpdatePlayerLv = false;
        }
    }
    private void UpdatePlayerLv()
    {
        UpdateShowStore();
        UpdateFreeShopRedpoint();
        UpdateCanBuyRedpoint();
        UpdateMustBuyRedpoint();
        UpdatePetAndMountPutAwayRedpoint();
    }
    private void RefreshPlayerData(PlayerDataRefresh type)
    {
        switch(type)
        {
            case PlayerDataRefresh.LV:
                UpdateShowStore();
                UpdateFreeShopRedpoint();
                UpdateCanBuyRedpoint();
                UpdateMustBuyRedpoint();
                UpdatePetAndMountPutAwayRedpoint();
                isUpdatePlayerLv = true;
                break;
            case PlayerDataRefresh.VIPLv:
            case PlayerDataRefresh.Gold:
System/Treasure/TreasureModel.cs
@@ -206,6 +206,8 @@
            }
        }
        bool playerLevelRefresh = false;
        public override void Init()
        {
            ParseConfigs();
@@ -224,6 +226,7 @@
            WindowCenter.Instance.windowAfterCloseEvent += OnWindowClose;
            NewBieCenter.Instance.guideCompletedEvent += GuideComplete;
            StageManager.Instance.onStageLoadFinish += OnStageLoadFinish;
            GlobalTimeEvent.Instance.secondEvent += PerSecond;
        }
        public override void UnInit()
@@ -240,6 +243,19 @@
            WindowCenter.Instance.windowAfterOpenEvent -= OnWindowOpen;
            WindowCenter.Instance.windowAfterCloseEvent -= OnWindowClose;
            StageManager.Instance.onStageLoadFinish -= OnStageLoadFinish;
            GlobalTimeEvent.Instance.secondEvent -= PerSecond;
        }
        private void PerSecond()
        {
            if (serverInited)
            {
                if (playerLevelRefresh)
                {
                    UpdateAchievementRedpoints();
                    playerLevelRefresh = false;
                }
            }
        }
        public void OnAfterPlayerDataInitialize()
@@ -251,6 +267,7 @@
        public void OnBeforePlayerDataInitialize()
        {
            serverInited = false;
            playerLevelRefresh = false;
            needDisplayReguluLevelUp = false;
            potentialFuncOpen = false;
            treasureUnlockShowDict.Clear();
@@ -804,7 +821,7 @@
                    UpdateSkillLevelUpRedpoints();
                    break;
                case PlayerDataRefresh.LV:
                    UpdateAchievementRedpoints();
                    playerLevelRefresh = true;
                    break;
                case PlayerDataRefresh.FightPoint:
                case PlayerDataRefresh.FightPower: