| | |
| | | base.DrawItemRewards(); |
| | | base.DrawPassGrade(); |
| | | |
| | | m_NextLevelContainer.SetActive(model.IsRecommendNextLevel()); |
| | | //m_NextLevelContainer.SetActive(model.IsRecommendNextLevel()); |
| | | } |
| | | |
| | | protected override void DrawExitTimer(int seconds) |
| | | { |
| | | m_NextLevelTimer.text = Language.Get("SkyTowerNextLevel", Mathf.Clamp(seconds, 0, int.MaxValue)); |
| | | if (model.IsRecommendNextLevel()) |
| | | { |
| | | m_ExitTimer.text = Language.Get("DemonDungeonExit"); |
| | | } |
| | | else |
| | | { |
| | | m_ExitTimer.text = Language.Get("DungeonVictoryWin_Btn_Exit_1", Mathf.Clamp(seconds, 0, int.MaxValue)); |
| | | } |
| | | //if (model.IsRecommendNextLevel()) |
| | | //{ |
| | | // m_ExitTimer.text = Language.Get("DemonDungeonExit"); |
| | | //} |
| | | //else |
| | | //{ |
| | | // m_ExitTimer.text = Language.Get("DungeonVictoryWin_Btn_Exit_1", Mathf.Clamp(seconds, 0, int.MaxValue)); |
| | | //} |
| | | |
| | | m_ExitTimer.text = Language.Get("DemonDungeonExit"); |
| | | } |
| | | |
| | | private void ChallengeNext() |