| Fight/Actor/Skill/AttackHandler.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/Actor/Skill/AttackHandler.cs
@@ -897,7 +897,7 @@ { if (_exceptSkill != null && _exceptSkill.effectValue.ContainsKey(4092)) { if (PlayerDatas.Instance.baseData.yinjiCount > 0) if (PlayerDatas.Instance.baseData.yinjiCount >= _exceptSkill.effectValue[4092].value1) { attackType = (byte)HurtAttackType.Yinji; }