少年修仙传客户端代码仓库
client_Wu Xijin
2019-04-27 e0c0ddd9c0de29a6e5dd68f30835c224c5ddcdc0
3335 编写新的查询其他玩家装备逻辑。
2个文件已修改
15 ■■■■■ 已修改文件
System/Equip/EquipFightPower.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/RoleParticulars/OtherPlayerEquipModel.cs 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Equip/EquipFightPower.cs
@@ -30,8 +30,7 @@
        {
            Equation.Instance.Clear();
            Equation.Instance.AddKeyValue("equipScoreTotal", CountEquipScore(level));
            var power = 0;
            power = Equation.Instance.Eval<int>(scoreFormula);
            var power = Equation.Instance.Eval<int>(scoreFormula);
            var propertyContainer = new Properties();
            CountProperties(level, ref propertyContainer);
System/RoleParticulars/OtherPlayerEquipModel.cs
@@ -192,10 +192,14 @@
                if (serverInfo.Keys.Contains("UserData"))
                {
                    var userDataJson = serverInfo["UserData"];
                    if (userDataJson.Keys.Contains("17") && userDataJson.Keys.Contains("19"))
                    {
                        var count = Mathf.Min(userDataJson["17"].Count, userDataJson["19"].Count);
                        for (int i = 0; i < count; i++)
                        {
                            legendProperties.Add(new Int2((int)userDataJson["17"][i], (int)userDataJson["19"][i]));
                        }
                    }
                }
            }