| System/JadeDynastyKnapSack/JadeDynastyEquipModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/JadeDynastyKnapSack/JadeDynastyEquipModel.cs
@@ -873,10 +873,13 @@ } else { List<int> suitTypes = null; List<int> suitLvs = null; bool isActiveSuit = TryGetIsActiveStoneSuit(out suitTypes, out suitLvs); SetLockLocalSaveActiveStoneSuit(suitTypes, suitLvs); if (effect.IsPlaying) { List<int> suitTypes = null; List<int> suitLvs = null; bool isActiveSuit = TryGetIsActiveStoneSuit(out suitTypes, out suitLvs); SetLockLocalSaveActiveStoneSuit(suitTypes, suitLvs); } } }