少年修仙传客户端代码仓库
client_linchunjie
2018-09-25 e15b75bf475c35f505a9b280c0566f59076cf2cb
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
2个文件已修改
13 ■■■■ 已修改文件
System/KnapSack/Logic/PlayerPackModels.cs 4 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/New/KnapSackWin.cs 9 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/PlayerPackModels.cs
@@ -882,7 +882,7 @@
        {
            if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.EquipDecompose)) return;
            if(GetCanDevourModellist() != null && GetCanDevourModellist().Count > 0)
            if(GetCanDevourModellist() != null && GetCanDevourModellist().Count >= minDevourEquipNum)
            {
                redpointEquipDecom.state = RedPointState.Simple;
            }
@@ -1166,6 +1166,7 @@
        public List<int> devourPlacelist { get; private set; }
        public int MaxDevourEquipNum { get; private set; }
        public int minDevourEquipNum { get; private set;}
        public void SetDevourEquipPlace()
        {
            devourPlacelist = new List<int>();
@@ -1176,6 +1177,7 @@
                devourPlacelist.Add(placeArray[i]);
            }
            MaxDevourEquipNum = int.Parse(funcConfig.Numerical2);
            minDevourEquipNum = int.Parse(funcConfig.Numerical3);
        }
        List<ItemModel> devourModellist = new List<ItemModel>();
System/KnapSack/New/KnapSackWin.cs
@@ -42,7 +42,7 @@
        [SerializeField]
        private FunctionButton _depotTitle; //仓库
        [SerializeField]
        private FunctionButton _devourTitle; //仓库
        private FunctionButton _devourTitle; //装备分解
        [SerializeField]
        private FunctionButtonGroup _funcBtnGroup;
@@ -85,6 +85,13 @@
            base.OnActived();
            this.transform.SetAsLastSibling();
            _ornamentTitle.state = TitleBtnState.Locked;
            if(!WindowJumpMgr.Instance.IsJumpState && functionOrder == 0)
            {
                if(playerPack.redpointEquipDecom.state == RedPointState.Simple)
                {
                    functionOrder = _devourTitle.order;
                }
            }
            _funcBtnGroup.TriggerByOrder(functionOrder);
        }