| | |
| | | bool opened = model.InActivityTime;
|
| | | if (model.TryGetBossProgress(bossId, out bossProgress))
|
| | | {
|
| | | var progress = (float)bossProgress.currentHp / bossProgress.totalHp;
|
| | | var progress = 1 - (float)bossProgress.currentHp / bossProgress.totalHp;
|
| | | m_Progress.text = StringUtility.Contact((int)(progress * 100), "%");
|
| | | killed = (float)bossProgress.currentHp / bossProgress.totalHp >= 1;
|
| | | }
|
| | |
| | | bool killed = false;
|
| | | if (model.TryGetBossProgress(bossId, out bossProgress))
|
| | | {
|
| | | var progress = (float)bossProgress.currentHp / bossProgress.totalHp;
|
| | | var progress = 1 - (float)bossProgress.currentHp / bossProgress.totalHp;
|
| | | m_Progress.text = StringUtility.Contact((int)(progress * 100), "%");
|
| | | killed = progress >= 1;
|
| | | }
|