| Core/ResModule/UILoader.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/ResModule/UILoader.cs
@@ -260,7 +260,7 @@ { #if UNITY_EDITOR var path = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath, "UI/Weapon/", "UI/GodWeapon/", _name, PREFAB_EXTERSION); @@ -269,7 +269,7 @@ } else { var bundleName = "ui/weapon"; var bundleName = "ui/godweapon"; var assetInfo = new AssetInfo(bundleName, _name); prefab = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo) as GameObject; }