少年修仙传客户端代码仓库
client_Hale
2019-04-20 e2f0de6a1155ad5fc4deeba2e5305e344209f6ae
3319 【2.0】进入前端单机战斗,释放翻滚会被拉回
1个文件已修改
10 ■■■■■ 已修改文件
Fight/Actor/State/SMB/STM_BaseAttack.cs 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/State/SMB/STM_BaseAttack.cs
@@ -1076,16 +1076,18 @@
        {
            if (PreFightMission.Instance.IsFinished())
            {
                if (MathUtility.DistanceSqrtXZ(_fight.Pos, _fight.PrevPos) > .25f)
                var _distance = MathUtility.DistanceSqrtXZ(_fight.Pos, _fight.PrevPos);
                if (_distance > .25f)
                {
                    //Debug.LogFormat("同步了一次当前的位置, {0} => {1}", new Vector2((int)_fight.prevPos.x * 2,
                    //                                                             (int)_fight.prevPos.z * 2),
                    //                                                 new Vector2((int)_fight.Pos.x * 2,
                    //                                                             (int)_fight.Pos.z * 2));
                    if (m_CacheSkill != null
                     && m_CacheSkill.skillInfo.config.AtkType != 9
                     && m_CacheSkill.skillInfo.config.AtkType != 10
                     && m_CacheSkill.skillInfo.config.AtkType != 34)
                     && (ClientSceneManager.Instance.IsClientFightMode
                      || (m_CacheSkill.skillInfo.config.AtkType != 9
                       && m_CacheSkill.skillInfo.config.AtkType != 10
                       && m_CacheSkill.skillInfo.config.AtkType != 34)))
                    {
                        CB406_tagCMFightMove _proto = new CB406_tagCMFightMove
                        {