| Core/SDK/SDKUtility.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Alchemy/AlchemyBatchWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Alchemy/AlchemyModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Realm/RealmModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/SystemSetting/ActivitiesPushModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/SDK/SDKUtility.cs
@@ -1362,6 +1362,7 @@ #region 极光推送相关 public void GeTui_SendLocalMessage(JsonData jsonData) { return; DebugEx.Log("GeTui_SendLocalMessage:" + jsonData["id"]); // ------ 举例 ------ // JsonData _params = new JsonData (); @@ -1387,6 +1388,7 @@ public void GeTui_RemoveLocalMessage(string id) { return; DebugEx.Log("GeTui_RemoveLocalMessage:" + id); #if !UNITY_EDITOR m_Json.Clear(); System/Alchemy/AlchemyBatchWin.cs
@@ -27,6 +27,7 @@ public static int alchemyId = 0; PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } } AlchemyModel model { get { return ModelCenter.Instance.GetModel<AlchemyModel>(); } } #region Built-in protected override void BindController() @@ -76,9 +77,10 @@ var recommandCount = maxValue; AlchemyDrugUseLimit drugUseLimit; var itemCount = playerPack.GetItemCountByID(PackType.Item, itemId); if (model.TryGetAlchemyUseLimit(itemId, out drugUseLimit)) { var canEatCount = drugUseLimit.GetUseLimit() - drugUseLimit.eatTimes; var canEatCount = drugUseLimit.GetUseLimit() - drugUseLimit.eatTimes - itemCount; recommandCount = Mathf.Max(1, Mathf.Min(maxValue, canEatCount)); m_Remind.gameObject.SetActive(true); m_Remind.text = Language.Get("AlchemyBatchRecommand", canEatCount); System/Alchemy/AlchemyModel.cs
@@ -1,8 +1,8 @@ using System; using System.Collections; using System.Collections.Generic; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine; namespace Snxxz.UI { [XLua.LuaCallCSharp] @@ -683,6 +683,14 @@ { continue; } var itemCount = packModel.GetItemCountByID(PackType.Item, config.AlchemItemID); if (drugUseLimit.GetUseLimit() - drugUseLimit.eatTimes - itemCount <= 0) { //背包中有足够的灵根丹 continue; } } else { @@ -708,6 +716,7 @@ continue; } } s_Alchemyables.Add(id); } } @@ -950,5 +959,5 @@ alchemyRedpoint = new Redpoint(redpoint.id, AlchemyModel.redpointIndex++); } } } } System/Realm/RealmModel.cs
@@ -615,6 +615,7 @@ public void TryPushRealmPoolMessage() { return; var remainTime = 0f; var realmLevel = PlayerDatas.Instance.baseData.realmLevel; var config = RealmConfig.Get(realmLevel); System/SystemSetting/ActivitiesPushModel.cs
@@ -79,6 +79,7 @@ #region 开服活动冲榜推送 private void SetRankStartPushInfo() { return; for (int i = 0; i < rankTypelist.Count; i++) { int rankStartId = WholePeopleRankStart + rankTypelist[i]; @@ -104,6 +105,7 @@ private void SetRankEndPushInfo() { return; for (int i = 0; i < rankTypelist.Count; i++) { int rankEndId = WholePeopleRankEnd + rankTypelist[i]; @@ -129,6 +131,7 @@ private void RemovePushByActiveClose(PushInfoType type) { return; switch (type) { case PushInfoType.RankStart: @@ -156,6 +159,7 @@ private void RemovePushByTime(PushInfoType type, int time) { return; int remainHour = time - TimeUtility.ServerNow.Hour; int remainMinute = 0 - TimeUtility.ServerNow.Minute; int remainSecond = remainHour * 60 * 60 + remainMinute * 60; @@ -201,6 +205,7 @@ private void UpdateAppointment(int shopGuid) { return; if (!rushToBuyModel.IsOpen) return; var operation = rushToBuyModel.GetOperationFlashRushToBuy(); @@ -229,6 +234,7 @@ private void SetFlashRushToBuyAppointmentInfo() { return; if (!rushToBuyModel.IsOpen) return; var operation = rushToBuyModel.GetOperationFlashRushToBuy(); @@ -256,6 +262,7 @@ private void RemoveFlashRushToBuyAppointmentByTime() { return; if (!rushToBuyModel.IsOpen) return; var operation = rushToBuyModel.GetOperationFlashRushToBuy();