少年修仙传客户端代码仓库
client_Wu Xijin
2019-03-18 e335ec04407f7e17ab323964794dacbab393905e
3335 删除旧的强化界面。
8个文件已删除
7个文件已修改
462 ■■■■■ 已修改文件
Lua/Gen/EquipReinforceModelWrap.cs 116 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/EquipReinforceModelWrap.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/XLuaGenAutoRegister.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/BetterItemGetBehaviour.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/ItemLogicUtility.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/ItemTipsModel.cs 23 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/EquipReinforceEventMgr.cs 26 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/EquipReinforceEventMgr.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/EquipReinforceModel.cs 22 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/EquipReinforceModel.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/EquipReinforceWin.cs 195 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/EquipReinforceWin.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Tip/PromoteDetailsWin.cs 15 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Welfare/WelfareWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/WindowJump/WindowJumpMgr.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/EquipReinforceModelWrap.cs
File was deleted
Lua/Gen/EquipReinforceModelWrap.cs.meta
File was deleted
Lua/Gen/XLuaGenAutoRegister.cs
@@ -1353,9 +1353,6 @@
            translator.DelayWrapLoader(typeof(StoreModel), StoreModelWrap.__Register);
        
        
            translator.DelayWrapLoader(typeof(EquipReinforceModel), EquipReinforceModelWrap.__Register);
            translator.DelayWrapLoader(typeof(GodBeastModel), GodBeastModelWrap.__Register);
        
        
System/KnapSack/BetterItemGetBehaviour.cs
@@ -25,8 +25,6 @@
        [SerializeField] Text coolTimeText;
        [SerializeField] Button m_Puton;
        [SerializeField] Button m_BetterEquipDetail;
        [SerializeField] GameObject equipLvObj;
        [SerializeField] Text equipLvText;
        ItemTipsModel itemTipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
        PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } }
System/KnapSack/Logic/ItemLogicUtility.cs
@@ -272,9 +272,9 @@
            }
            return properties;
        }
        bool IsCustomItem(int itemId)
        }
        public bool IsCustomItem(int itemId)
        {
            if (!ItemConfig.Has(itemId))
            {
System/KnapSack/Logic/ItemTipsModel.cs
@@ -1797,10 +1797,10 @@
            isHavePutLimit = true;
            this.level = 1;
            this.equipHole = -1;
            this.isCustom = IsCustomItem();
            this.isCustom = ItemLogicUtility.Instance.IsCustomItem(id);
            if (isCustom)
            {
                AppointItemConfig appointItemConfig = AppointItemConfig.Get(itemId);
                var appointItemConfig = AppointItemConfig.Get(itemId);
                if (appointItemConfig != null)
                {
                    if (appointItemConfig.CancelUseLimit == 1)
@@ -1848,15 +1848,6 @@
                        {
                            isHavePutLimit = false;
                        }
                    }
                    if (type == PackType.Equip)
                    {
                        //Dictionary<int, EquipmentInitialization> p_strengInfoDict = strengthengmodel._EqInfo;
                        //if (p_strengInfoDict.ContainsKey(index))
                        //{
                        //    SetStrengthData(strengthengmodel.StrengthenTheCeiling(index), strengthengmodel.GameDefineIndex(index));
                        //}
                    }
                    switch (type)
@@ -2108,16 +2099,6 @@
        }
        #region 预览定制属性逻辑处理
        public bool IsCustomItem()
        {
            if (itemConfig == null) return false;
            if (itemConfig.Effect1 == 220)
            {
                return true;
            }
            return false;
        }
        /// <summary>
        /// 设置定制属性的数据
System/Strengthening/EquipReinforceEventMgr.cs
File was deleted
System/Strengthening/EquipReinforceEventMgr.cs.meta
File was deleted
System/Strengthening/EquipReinforceModel.cs
File was deleted
System/Strengthening/EquipReinforceModel.cs.meta
File was deleted
System/Strengthening/EquipReinforceWin.cs
File was deleted
System/Strengthening/EquipReinforceWin.cs.meta
File was deleted
System/Tip/PromoteDetailsWin.cs
@@ -18,16 +18,13 @@
        [SerializeField] ScrollerController scrollerController;
        RolePromoteModel m_Model;
        RolePromoteModel model
        {
            get
            {
        RolePromoteModel model {
            get {
                return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<RolePromoteModel>());
            }
        }
        TreasureModel treasureModel
        {
        TreasureModel treasureModel {
            get { return ModelCenter.Instance.GetModel<TreasureModel>(); }
        }
@@ -81,7 +78,7 @@
                    WindowCenter.Instance.Open<RolePointWin>();
                    break;
                case RolePromoteModel.PromoteDetailType.EquipStrength:
                    WindowCenter.Instance.Open<EquipReinforceWin>();
                    WindowCenter.Instance.Open<EquipFrameWin>(false, 1);
                    break;
                case RolePromoteModel.PromoteDetailType.Mount:
                    WindowCenter.Instance.Open<PetWin>(false, 1);
@@ -101,13 +98,13 @@
                    WindowCenter.Instance.Open<RolePromoteWin>();
                    break;
                case RolePromoteModel.PromoteDetailType.Wash:
                    WindowCenter.Instance.Open<EquipReinforceWin>(false, 3);
                    WindowCenter.Instance.Open<EquipFrameWin>(false, 3);
                    break;
                case RolePromoteModel.PromoteDetailType.FairyHeart:
                    WindowCenter.Instance.Open<MethodToWin>();
                    break;
                case RolePromoteModel.PromoteDetailType.Gem:
                    WindowCenter.Instance.Open<EquipReinforceWin>(false, 1);
                    WindowCenter.Instance.Open<EquipFrameWin>(false, 2);
                    break;
                case RolePromoteModel.PromoteDetailType.BlastFurnace:
                    WindowCenter.Instance.Open<BlastFurnaceWin>(false, 1);
System/Welfare/WelfareWin.cs
@@ -99,7 +99,7 @@
            if (NewBieCenter.Instance.inGuiding && NewBieCenter.Instance.currentGuide == 40)
            {
                WindowJumpMgr.Instance.ClearJumpData();
                WindowCenter.Instance.Open<EquipReinforceWin>();
                WindowCenter.Instance.Open<EquipFrameWin>(false, 1);
            }
            else
            {
System/WindowJump/WindowJumpMgr.cs
@@ -146,7 +146,7 @@
            case JumpUIType.StrengthFunc5:
            case JumpUIType.EquipWashType2:
            case JumpUIType.StrengthFunc1Type2:
                SetJumpLogic<EquipReinforceWin>(_tagWinSearchModel.TABID);
                SetJumpLogic<EquipFrameWin>(_tagWinSearchModel.TABID);
                break;
            case JumpUIType.EquipHighSuit:
            case JumpUIType.EquipLowSuit:
@@ -423,7 +423,7 @@
                SetJumpLogic<PetWin>(_tagWinSearchModel.TABID);
                break;
            case JumpUIType.RebornOpenStrength:
                SetJumpLogic<EquipReinforceWin>(_tagWinSearchModel.TABID);
                SetJumpLogic<EquipFrameWin>(_tagWinSearchModel.TABID);
                break;
            case JumpUIType.RebornOpenPet:
                SetJumpLogic<PetWin>(_tagWinSearchModel.TABID);