Lua/Gen/EquipReinforceModelWrap.cs
File was deleted Lua/Gen/EquipReinforceModelWrap.cs.meta
File was deleted Lua/Gen/XLuaGenAutoRegister.cs
@@ -1353,9 +1353,6 @@ translator.DelayWrapLoader(typeof(StoreModel), StoreModelWrap.__Register); translator.DelayWrapLoader(typeof(EquipReinforceModel), EquipReinforceModelWrap.__Register); translator.DelayWrapLoader(typeof(GodBeastModel), GodBeastModelWrap.__Register); System/KnapSack/BetterItemGetBehaviour.cs
@@ -25,8 +25,6 @@ [SerializeField] Text coolTimeText; [SerializeField] Button m_Puton; [SerializeField] Button m_BetterEquipDetail; [SerializeField] GameObject equipLvObj; [SerializeField] Text equipLvText; ItemTipsModel itemTipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } } PackModel playerPack { get { return ModelCenter.Instance.GetModel<PackModel>(); } } System/KnapSack/Logic/ItemLogicUtility.cs
@@ -272,9 +272,9 @@ } return properties; } bool IsCustomItem(int itemId) } public bool IsCustomItem(int itemId) { if (!ItemConfig.Has(itemId)) { System/KnapSack/Logic/ItemTipsModel.cs
@@ -1797,10 +1797,10 @@ isHavePutLimit = true; this.level = 1; this.equipHole = -1; this.isCustom = IsCustomItem(); this.isCustom = ItemLogicUtility.Instance.IsCustomItem(id); if (isCustom) { AppointItemConfig appointItemConfig = AppointItemConfig.Get(itemId); var appointItemConfig = AppointItemConfig.Get(itemId); if (appointItemConfig != null) { if (appointItemConfig.CancelUseLimit == 1) @@ -1848,15 +1848,6 @@ { isHavePutLimit = false; } } if (type == PackType.Equip) { //Dictionary<int, EquipmentInitialization> p_strengInfoDict = strengthengmodel._EqInfo; //if (p_strengInfoDict.ContainsKey(index)) //{ // SetStrengthData(strengthengmodel.StrengthenTheCeiling(index), strengthengmodel.GameDefineIndex(index)); //} } switch (type) @@ -2108,16 +2099,6 @@ } #region 预览定制属性逻辑处理 public bool IsCustomItem() { if (itemConfig == null) return false; if (itemConfig.Effect1 == 220) { return true; } return false; } /// <summary> /// 设置定制属性的数据 System/Strengthening/EquipReinforceEventMgr.cs
File was deleted System/Strengthening/EquipReinforceEventMgr.cs.meta
File was deleted System/Strengthening/EquipReinforceModel.cs
File was deleted System/Strengthening/EquipReinforceModel.cs.meta
File was deleted System/Strengthening/EquipReinforceWin.cs
File was deleted System/Strengthening/EquipReinforceWin.cs.meta
File was deleted System/Tip/PromoteDetailsWin.cs
@@ -18,16 +18,13 @@ [SerializeField] ScrollerController scrollerController; RolePromoteModel m_Model; RolePromoteModel model { get { RolePromoteModel model { get { return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<RolePromoteModel>()); } } TreasureModel treasureModel { TreasureModel treasureModel { get { return ModelCenter.Instance.GetModel<TreasureModel>(); } } @@ -81,7 +78,7 @@ WindowCenter.Instance.Open<RolePointWin>(); break; case RolePromoteModel.PromoteDetailType.EquipStrength: WindowCenter.Instance.Open<EquipReinforceWin>(); WindowCenter.Instance.Open<EquipFrameWin>(false, 1); break; case RolePromoteModel.PromoteDetailType.Mount: WindowCenter.Instance.Open<PetWin>(false, 1); @@ -101,13 +98,13 @@ WindowCenter.Instance.Open<RolePromoteWin>(); break; case RolePromoteModel.PromoteDetailType.Wash: WindowCenter.Instance.Open<EquipReinforceWin>(false, 3); WindowCenter.Instance.Open<EquipFrameWin>(false, 3); break; case RolePromoteModel.PromoteDetailType.FairyHeart: WindowCenter.Instance.Open<MethodToWin>(); break; case RolePromoteModel.PromoteDetailType.Gem: WindowCenter.Instance.Open<EquipReinforceWin>(false, 1); WindowCenter.Instance.Open<EquipFrameWin>(false, 2); break; case RolePromoteModel.PromoteDetailType.BlastFurnace: WindowCenter.Instance.Open<BlastFurnaceWin>(false, 1); System/Welfare/WelfareWin.cs
@@ -99,7 +99,7 @@ if (NewBieCenter.Instance.inGuiding && NewBieCenter.Instance.currentGuide == 40) { WindowJumpMgr.Instance.ClearJumpData(); WindowCenter.Instance.Open<EquipReinforceWin>(); WindowCenter.Instance.Open<EquipFrameWin>(false, 1); } else { System/WindowJump/WindowJumpMgr.cs
@@ -146,7 +146,7 @@ case JumpUIType.StrengthFunc5: case JumpUIType.EquipWashType2: case JumpUIType.StrengthFunc1Type2: SetJumpLogic<EquipReinforceWin>(_tagWinSearchModel.TABID); SetJumpLogic<EquipFrameWin>(_tagWinSearchModel.TABID); break; case JumpUIType.EquipHighSuit: case JumpUIType.EquipLowSuit: @@ -423,7 +423,7 @@ SetJumpLogic<PetWin>(_tagWinSearchModel.TABID); break; case JumpUIType.RebornOpenStrength: SetJumpLogic<EquipReinforceWin>(_tagWinSearchModel.TABID); SetJumpLogic<EquipFrameWin>(_tagWinSearchModel.TABID); break; case JumpUIType.RebornOpenPet: SetJumpLogic<PetWin>(_tagWinSearchModel.TABID);