少年修仙传客户端代码仓库
client_Zxw
2019-03-26 e33cb82c0225f2d85802eae5d1f7874b0673bad2
3136 【BUG】【2.0】拍卖,男号,女性装备显示了“需求”
4个文件已修改
12 ■■■■■ 已修改文件
System/Auction/AuctionHouseWin.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/FamilyAuctioncell.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/FullServiceAuctioncell.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/MyFocusCell.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Auction/AuctionHouseWin.cs
@@ -67,8 +67,7 @@
        }
        protected override void OnPreClose()
        {
            CloseImmediately();
        {
            if (!WindowCenter.Instance.IsOpen<MainInterfaceWin>())
            {
                WindowCenter.Instance.Open<MainInterfaceWin>();
System/Auction/FamilyAuctioncell.cs
@@ -64,8 +64,9 @@
                return;
            }
            AuctionItem = auctionItem;
            var jobBool = itemConfig.JobLimit == PlayerDatas.Instance.baseData.Job;
            var equipNeedBool = auctionHelpModel.WhetherEquipped(itemConfig.LV, itemConfig.EquipPlace);
            if (!equipNeedBool)//是否需要
            if (!equipNeedBool && jobBool)//是否需要
            {
                m_NeedImage.SetActive(true);
            }
System/Auction/FullServiceAuctioncell.cs
@@ -86,8 +86,9 @@
                return;
            }
            AuctionItem = auctionItem;
            var jobBool = itemConfig.JobLimit == PlayerDatas.Instance.baseData.Job;
            var equipNeedBool = auctionHelpModel.WhetherEquipped(itemConfig.LV, itemConfig.EquipPlace);
            if (!equipNeedBool)
            if (!equipNeedBool && jobBool)
            {
                m_NeedImage.SetActive(true);
            }
System/Auction/MyFocusCell.cs
@@ -76,8 +76,9 @@
                return;
            }
            AuctionItem = auctionItem;
            var jobBool = itemConfig.JobLimit == PlayerDatas.Instance.baseData.Job;
            var equipNeedBool = auctionHelpModel.WhetherEquipped(itemConfig.LV, itemConfig.EquipPlace);
            if (!equipNeedBool)//是否需要
            if (!equipNeedBool && jobBool)//是否需要
            {
                m_NeedImage.SetActive(true);
            }