少年修仙传客户端代码仓库
client_Hale
2018-12-24 e366d42c3c4861cee152a659cf088926361a13bb
5367 聚魂副本建造显示逻辑修改
2个文件已修改
7 ■■■■ 已修改文件
Fight/GameActor/Bhv_FindEnemy.cs 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/GA_Hero.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/Bhv_FindEnemy.cs
@@ -96,11 +96,6 @@
            var _chkDis = reFindSelectTargetDist;
            if (_hero.SelectTarget is GA_NpcCollect && PlayerDatas.Instance.baseData.MapID == 31340)
            {
                _chkDis = reFindSelectTargetDist * 2;
            }
            if (_distSqrt > Mathf.Pow(reFindSelectTargetDist, _chkDis))
            {
                _hero.SelectTarget = GAMgr.Instance.FindAtkTarget(_hero.Pos, reSetLockTargetDist);
Fight/GameActor/GA_Hero.cs
@@ -446,7 +446,7 @@
                    {
                        var _dist = MathUtility.DistanceSqrtXZ(_collect.Pos, Pos);
                        if (_dist < 16)
                        if (_dist < 4)
                        {
                            if ((SelectTarget == null || SelectTarget is GA_NpcCollect) && SelectTarget != _collect)
                            {