| Fight/GameActor/Bhv_FindEnemy.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Fight/GameActor/GA_Hero.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/GameActor/Bhv_FindEnemy.cs
@@ -96,11 +96,6 @@ var _chkDis = reFindSelectTargetDist; if (_hero.SelectTarget is GA_NpcCollect && PlayerDatas.Instance.baseData.MapID == 31340) { _chkDis = reFindSelectTargetDist * 2; } if (_distSqrt > Mathf.Pow(reFindSelectTargetDist, _chkDis)) { _hero.SelectTarget = GAMgr.Instance.FindAtkTarget(_hero.Pos, reSetLockTargetDist); Fight/GameActor/GA_Hero.cs
@@ -446,7 +446,7 @@ { var _dist = MathUtility.DistanceSqrtXZ(_collect.Pos, Pos); if (_dist < 16) if (_dist < 4) { if ((SelectTarget == null || SelectTarget is GA_NpcCollect) && SelectTarget != _collect) {