少年修仙传客户端代码仓库
client_Hale
2019-03-12 e3e385d57cd11b2bfe8261b64c72fb748b2da072
6317 【前端】【2.0】场景化单机战斗 NPC回收逻辑修改
1个文件已修改
3 ■■■■ 已修改文件
Fight/Stage/MapEditor/Game/ClientSceneManager.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Stage/MapEditor/Game/ClientSceneManager.cs
@@ -55,8 +55,7 @@
                    _npc.KillerServerInstID = PlayerDatas.Instance.PlayerId;
                    _npc.ActorInfo.serverDie = true;
                    GAMgr.Instance.ServerDie(_npc.ServerInstID);
                    GAMgr.Instance.DelayDie(_npc);
                    _npc.Die(PlayerDatas.Instance.PlayerId);
                    GAMgr.Instance.Release(_npc);
                }
                m_EventHandlerDict.Remove(_eventID);