| Fight/Stage/MapEditor/Game/ClientSceneManager.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/Stage/MapEditor/Game/ClientSceneManager.cs
@@ -55,8 +55,7 @@ _npc.KillerServerInstID = PlayerDatas.Instance.PlayerId; _npc.ActorInfo.serverDie = true; GAMgr.Instance.ServerDie(_npc.ServerInstID); GAMgr.Instance.DelayDie(_npc); _npc.Die(PlayerDatas.Instance.PlayerId); GAMgr.Instance.Release(_npc); } m_EventHandlerDict.Remove(_eventID);