| | |
| | |
|
| | | IEnumerator Co_Lanuch()
|
| | | {
|
| | | var startTime = Time.time;
|
| | | var progressBuf = progress;
|
| | | var timer = 0f;
|
| | | var duration = 1f;
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| | |
|
| | | #if !UNITY_EDITOR
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| | | while (!SDKUtility.Instance.InitFinished)
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| | | {
|
| | | timer += Time.deltaTime;
|
| | | progress = Mathf.Clamp(progressBuf + timer / duration * 0.1f, progressBuf, progressBuf + 0.1f);
|
| | | yield return null;
|
| | | }
|
| | | #endif
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| | |
| | |
|
| | | DebugEx.LogFormat("获得机器信息:cpu {0}----内存 {1}", cpu, memory);
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| | |
|
| | | var startTime = Time.time;
|
| | | OperationLogCollect.Instance.RecordLauchEvent(1);
|
| | | OperationLogCollect.Instance.RecordEvent(1);
|
| | | SystemSetting.Instance.LetFPSUnLimit();
|
| | | Config.Instance.RegisterGlobalEvent();
|
| | |
|
| | | var progressBuf = progress;
|
| | | var timer = 0f;
|
| | | var duration = 1f;
|
| | |
|
| | | PackageRegedit.Init();
|
| | | GameNotice.OpenGameNotice();
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| | |
| | | case InstalledAsset.IngoreDownLoad:
|
| | | progressBuf = progress;
|
| | | timer = 0f;
|
| | | duration = 100f;
|
| | | duration = 50f;
|
| | |
|
| | | if (!SDKUtility.Instance.AssetCopyFinished)
|
| | | {
|