| | |
| | | if (m_TimeCount > 0.75f)
|
| | | {
|
| | | PlayerDatas.Instance.hero.Behaviour.StopKillUntilDieAI();
|
| | |
|
| | | skillContainer.blinkSkill.GetComponent<SkillButton>().enabled = false;
|
| | | skillContainer.blinkSkill.transform.localScale = Vector3.one;
|
| | |
|
| | | Transform _temp = skillContainer.blinkSkill.transform.Find("Img_BackGround");
|
| | |
| | |
|
| | | _temp = WindowCenter.Instance.uiRoot.baseCanvas.Find("MainInterfaceWin/JoyStick");
|
| | | _temp.gameObject.SetActive(false);
|
| | |
|
| | | |
| | |
|
| | | m_Step = 12;
|
| | | m_TimeCount = 0;
|
| | |
| | | if (m_TimeCount > 0.4f)
|
| | | {
|
| | | Time.timeScale = 0;
|
| | | skillContainer.blinkSkill.GetComponent<SkillButton>().enabled = true;
|
| | | GA_Hero.s_MapSwitching = true;
|
| | | NewGuideModel _model = ModelCenter.Instance.GetModel<NewGuideModel>();
|
| | | _model.showMask = true;
|
| | |
| | | _model.direction = 2;
|
| | | _model.pressedClose = false;
|
| | | _model.clickClosed = true;
|
| | | _model.onClose = null;
|
| | | // () =>
|
| | | // {
|
| | | // Time.timeScale = 1;
|
| | | // GA_Hero.s_MapSwitching = false;
|
| | | // if (PreFightMission.Instance.m_HuaShouEffect)
|
| | | // {
|
| | | // EffectMgr.Instance.RecyleUIEffect(1050, PreFightMission.Instance.m_HuaShouEffect.gameObject);
|
| | | // PreFightMission.Instance.m_HuaShouEffect = null;
|
| | | // }
|
| | | _model.onClose = () =>
|
| | | {
|
| | | Time.timeScale = 1;
|
| | | GA_Hero.s_MapSwitching = false;
|
| | | if (PreFightMission.Instance.m_HuaShouEffect)
|
| | | {
|
| | | EffectMgr.Instance.RecyleUIEffect(1050, PreFightMission.Instance.m_HuaShouEffect.gameObject);
|
| | | PreFightMission.Instance.m_HuaShouEffect = null;
|
| | | }
|
| | |
|
| | | // if (m_UIEffect)
|
| | | // {
|
| | | // EffectMgr.Instance.RecyleUIEffect(m_UIEffect.effect, m_UIEffect.gameObject);
|
| | | // m_UIEffect = null;
|
| | | // }
|
| | | PlayerDatas.Instance.hero.CastSkill(190);
|
| | |
|
| | | // Transform _temp1 = WindowCenter.Instance.uiRoot.baseCanvas.Find("MainInterfaceWin/JoyStick");
|
| | | // _temp1.gameObject.SetActive(true);
|
| | | // };
|
| | | if (m_UIEffect)
|
| | | {
|
| | | EffectMgr.Instance.RecyleUIEffect(m_UIEffect.effect, m_UIEffect.gameObject);
|
| | | m_UIEffect = null;
|
| | | }
|
| | |
|
| | | Transform _temp1 = WindowCenter.Instance.uiRoot.baseCanvas.Find("MainInterfaceWin/JoyStick");
|
| | | _temp1.gameObject.SetActive(true);
|
| | | };
|
| | |
|
| | | WindowCenter.Instance.Open<NewGuideWin>();
|
| | |
|
| | | HeroBehaviour.OnUserClickSkill += OnCastSkill;
|