| Utility/UIUtility.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Utility/UIUtility.cs
@@ -210,6 +210,8 @@ return false; } if (Application.platform == RuntimePlatform.IPhonePlayer) { var eventData = new PointerEventData(EventSystem.current); eventData.pressPosition = Input.mousePosition; eventData.position = Input.mousePosition; @@ -219,6 +221,11 @@ return list.Count > 0; } else { return EventSystem.current.IsPointerOverGameObject(); } } struct Quadrangle {