| | |
| | | public static Vector3 LastStandPos; |
| | | public static int LastFindNPC; |
| | | |
| | | public static FuncConfigConfig gemTypeConfig = FuncConfigConfig.Get("FakePlayer"); |
| | | // 等级限制 |
| | | private static int m_LevelLimit = 70; |
| | | private static int m_LevelLimit = int.Parse(gemTypeConfig.Numerical1); |
| | | // 创建间隔 |
| | | private static float m_CraeteInterval = 5f; |
| | | private static float m_CraeteInterval = 2f; |
| | | // 计算创建间隔 |
| | | private static float m_CraeteCalcTime = 0; |
| | | // 最大的玩家数量 |
| | | private static int m_MaxPlayerCount = 10; |
| | | private static int m_MaxPlayerCount = int.Parse(gemTypeConfig.Numerical3); |
| | | // 每个的持续时间 |
| | | public static float EachPlayerLastTime = 30f; |
| | | public static float EachPlayerLastTime = 20f; |
| | | // 开服天内 |
| | | public static int ServerDayLimit = int.Parse(gemTypeConfig.Numerical2); |
| | | |
| | | // 装备配置 |
| | | // 境界 | 职业 | [衣服,武器,副手] |
| | |
| | | } |
| | | } |
| | | |
| | | if (TimeUtility.OpenDay > ServerDayLimit) return; |
| | | |
| | | if (PlayerDatas.Instance.baseData.LV > m_LevelLimit) |
| | | { |
| | | return; |