少年修仙传客户端代码仓库
client_linchunjie
2019-03-15 e48a50b8bf4628aecc62901a16976f9a6054d6f1
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
7个文件已修改
51 ■■■■ 已修改文件
Fight/Actor/State/SMB/Dead_4.cs 8 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/EquipGem/EquipEvolutionWin.cs 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/EquipGem/EquipStrengthFull.cs 12 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/EquipGem/EquipStrengthRein.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/EquipGem/EquipStrengthUpper.cs 12 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/EquipTrain/EquipTrainModel.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/New/CommonItemBaisc.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Actor/State/SMB/Dead_4.cs
@@ -167,10 +167,10 @@
        owner.needSyncGroundHeight = true;
        //if (owner.ActorType == GameObjType.gotNPC)
        //{
        //    GAMgr.Instance.Release(owner);
        //}
        if (owner is GA_NpcClientFightNorm)
        {
            GAMgr.Instance.Release(owner);
        }
#if UNITY_EDITOR
        string _content = string.Format("Dead_4 => {0} 退出了Dead状态", owner.ServerInstID);
System/EquipGem/EquipEvolutionWin.cs
@@ -93,13 +93,14 @@
            m_ItemCell.Init(cellModel);
            if (advancedLv == 0)
            {
                m_TextAttributesA.text = "装备强化等级到达" + evolveNext.NeedPlusLV + "级";
                m_TextAttributesB.text = "消耗" + evolveNext.CostItemCount + "个强化水晶";
                m_TextAttributesA.text = Language.Get("ZBQH_05", evolveNext.NeedPlusLV);
                m_TextAttributesB.text = Language.Get("ZBQH_06", evolveNext.CostItemCount);
            }
            else
            {
                m_TextAttributesA.text = "装备强化等级到达" + evolve.NeedPlusLV + "级";
                m_TextAttributesB.text = "消耗" + evolve.CostItemCount + "个强化水晶";
                m_TextAttributesA.text = Language.Get("ZBQH_05", evolve.NeedPlusLV);
                m_TextAttributesB.text = Language.Get("ZBQH_06", evolve.CostItemCount);
            }
        }
@@ -160,6 +161,7 @@
            itemCount = playerPack.GetItemCountByID(PackType.Item, equipPlusEvolve.CostItemID);
            if (equipPlusEvolve.NeedPlusLV > equipLv)
            {
                ServerTipDetails.DisplayNormalTip(Language.Get("ZBQH_07"));
                DebugEx.LogError("所需强化等级不足");
                return false;
            }
System/EquipGem/EquipStrengthFull.cs
@@ -92,13 +92,13 @@
            ulong needMoney = (ulong)itemPlusConfig.costCount;
            string MoneyStr = ItemLogicUtility.Instance.OnChangeCoinsUnit(UIHelper.GetMoneyCnt(3));
            string NeedMoneyStr = ItemLogicUtility.Instance.OnChangeCoinsUnit(needMoney);
            if (money >= needMoney)
            if (money >= needMoney)
            {
                strMoneyText = "<color=#fffaf0>" + NeedMoneyStr + "/" + MoneyStr + "</color>";
            }
            else
            {
                strMoneyText = "<color=#ff0000>" + NeedMoneyStr + "/" + MoneyStr + "</color>";
                strMoneyText = Language.Get("ZBQH_03", NeedMoneyStr, MoneyStr);
            }
            else
            {
                strMoneyText = Language.Get("ZBQH_04", NeedMoneyStr, MoneyStr);
            }
            return strMoneyText;
        }
System/EquipGem/EquipStrengthRein.cs
@@ -117,12 +117,12 @@
            string MoneyStr = ItemLogicUtility.Instance.OnChangeCoinsUnit(UIHelper.GetMoneyCnt(3));
            string NeedMoneyStr = ItemLogicUtility.Instance.OnChangeCoinsUnit(needMoney);
            if (money >= needMoney)
            {
                strMoneyText = "<color=#fffaf0>" + NeedMoneyStr + "/"+ MoneyStr + "</color>";
            {
                strMoneyText = Language.Get("ZBQH_03", NeedMoneyStr, MoneyStr);
            }
            else
            {
                strMoneyText = "<color=#ff0000>" + NeedMoneyStr + "/" + MoneyStr + "</color>";
                strMoneyText = Language.Get("ZBQH_04", NeedMoneyStr, MoneyStr);
            }
            return strMoneyText;
        }
System/EquipGem/EquipStrengthUpper.cs
@@ -94,13 +94,13 @@
            ulong needMoney = (ulong)itemPlusConfig.costCount;
            string MoneyStr = ItemLogicUtility.Instance.OnChangeCoinsUnit(UIHelper.GetMoneyCnt(3));
            string NeedMoneyStr = ItemLogicUtility.Instance.OnChangeCoinsUnit(needMoney);
            if (money >= needMoney)
            if (money >= needMoney)
            {
                strMoneyText = "<color=#fffaf0>" + NeedMoneyStr + "/" + MoneyStr + "</color>";
            }
            else
            {
                strMoneyText = "<color=#ff0000>" + NeedMoneyStr + "/" + MoneyStr + "</color>";
                strMoneyText = Language.Get("ZBQH_03", NeedMoneyStr, MoneyStr);
            }
            else
            {
                strMoneyText = Language.Get("ZBQH_04", NeedMoneyStr, MoneyStr);
            }
            return strMoneyText;
        }
System/EquipTrain/EquipTrainModel.cs
@@ -130,6 +130,7 @@
                if (moneyNeed > moneyOwn)
                {
                    WindowCenter.Instance.Open<RechargeTipWin>();
                    return;
                }
            }
System/KnapSack/New/CommonItemBaisc.cs
@@ -166,7 +166,7 @@
            var item = packModel.GetItemByGuid(guid);
            if (item != null && item.isAuction)
            {
                return 99;
                return 0;
            }
            if (item != null && ItemLogicUtility.Instance.IsOverdue(guid, itemId, item.useDataDict))