少年修仙传客户端代码仓库
client_Hale
2019-06-28 e4f2a7b933b7b383d5e2008367368e457054a4ca
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
10个文件已修改
2个文件已添加
286 ■■■■ 已修改文件
Core/NetworkPackage/ClientPack/ClientToMapServer/CB2_NewFunction/CB206_tagCMAddPoint.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Lua/Gen/SnxxzUIReikiRootModelWrap.cs 30 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/ClientVersion/VersionConfig.cs 11 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/GeneralConfig/GeneralDefine.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/ItemTip/ItemTipUtility.cs 26 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/ItemTip/PeerlessChestTipWin.cs 134 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/ItemTip/PeerlessChestTipWin.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/ItemTip/TipEquipBaseInfoWidget.cs 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/ItemTip/TipLegendPropertyWidget.cs 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/BoxGetItemWin.cs 43 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Role/ReikiRootModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Role/ReikiRootWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/ClientPack/ClientToMapServer/CB2_NewFunction/CB206_tagCMAddPoint.cs
@@ -6,7 +6,7 @@
public class CB206_tagCMAddPoint : GameNetPackBasic {
    public byte PointAttrIDCount;    // 加点属性ID个数
    public  byte[] PointAttrIDList;    // 加点属性ID列表
    public  ushort[] PointValueList;    // 加点属性ID对应的点数列表
    public  uint[] PointValueList;    // 加点属性ID对应的点数列表
    public CB206_tagCMAddPoint () {
        combineCmd = (ushort)0x03FE;
@@ -16,7 +16,7 @@
    public override void WriteToBytes () {
        WriteBytes (PointAttrIDCount, NetDataType.BYTE);
        WriteBytes (PointAttrIDList, NetDataType.BYTE, PointAttrIDCount);
        WriteBytes (PointValueList, NetDataType.WORD, PointAttrIDCount);
        WriteBytes (PointValueList, NetDataType.DWORD, PointAttrIDCount);
    }
}
Lua/Gen/SnxxzUIReikiRootModelWrap.cs
@@ -45,7 +45,6 @@
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsQualityProperty", _m_IsQualityProperty);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "IsPreReikiRoot", _m_IsPreReikiRoot);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "ReceivePackage", _m_ReceivePackage);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "SendAddPoint", _m_SendAddPoint);
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "RefreshReikiRootPoint", _m_RefreshReikiRootPoint);
            
            Utils.RegisterFunc(L, Utils.METHOD_IDX, "onCacheFreePointRefresh", _e_onCacheFreePointRefresh);
@@ -794,35 +793,6 @@
                    HB107_tagMCRolePointInfo _package = (HB107_tagMCRolePointInfo)translator.GetObject(L, 2, typeof(HB107_tagMCRolePointInfo));
                    
                    gen_to_be_invoked.ReceivePackage( _package );
                    return 0;
                }
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
        }
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_SendAddPoint(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                Snxxz.UI.ReikiRootModel gen_to_be_invoked = (Snxxz.UI.ReikiRootModel)translator.FastGetCSObj(L, 1);
                {
                    byte[] _points = LuaAPI.lua_tobytes(L, 2);
                    ushort[] _pointValues = (ushort[])translator.GetObject(L, 3, typeof(ushort[]));
                    gen_to_be_invoked.SendAddPoint( _points, _pointValues );
                    
                    
                    
System/ClientVersion/VersionConfig.cs
@@ -59,7 +59,16 @@
    }
    [SerializeField] string m_GameId = string.Empty;
    public string gameId { get { return m_GameId; } }
    public string gameId {
        get {
            if (string.IsNullOrEmpty(m_GameId))
            {
                return "xbqy";
            }
            return m_GameId;
        }
    }
    [SerializeField] InstalledAsset m_AssetAccess = InstalledAsset.IngoreDownLoad;
    public InstalledAsset assetAccess { get { return m_AssetAccess; } set { m_AssetAccess = value; } }
System/GeneralConfig/GeneralDefine.cs
@@ -199,6 +199,7 @@
    public static Dictionary<int, int> skillYinjis { get; private set; }
    public static List<int> onlyUsedAtBackpackItems { get; private set; }
    public static List<int> signInPromoteSkills = new List<int>();
    public static List<int> chestDisplayItems = new List<int>();
    public static void Init()
    {
@@ -808,6 +809,8 @@
            MasteryLoadingLevelLimit1 = GetInt("MasteryLoadingLevelLimit");
            MasteryLoadingLevelLimit2 = GetInt("MasteryLoadingLevelLimit", 2);
            chestDisplayItems = new List<int>(GetIntArray("ChestShowItems"));
        }
        catch (Exception ex)
        {
System/ItemTip/ItemTipUtility.cs
@@ -6,7 +6,8 @@
using System.Collections;
using UnityEngine.UI;
using System.Collections.Generic;
using System.Linq;
namespace Snxxz.UI
{
    [XLua.LuaCallCSharp]
@@ -21,6 +22,7 @@
            KingTreasure,
            PetMount,
            SpiritWeapon,
            PeerlessChest,
        }
        public class TipData
@@ -81,6 +83,7 @@
        public struct LegendProperty
        {
            public bool isPreview;
            public int itemId;
            public int trueCount;
            public List<Int2> properties;
        }
@@ -208,6 +211,7 @@
        static VirtualPackModel virtualPackModel { get { return ModelCenter.Instance.GetModel<VirtualPackModel>(); } }
        static GatherSoulComposeModel gatherSoulComposeModel { get { return ModelCenter.Instance.GetModel<GatherSoulComposeModel>(); } }
        static ItemOverdueModel itemOverdueModel { get { return ModelCenter.Instance.GetModel<ItemOverdueModel>(); } }
        static BoxGetItemModel boxGetItemModel { get { return ModelCenter.Instance.GetModel<BoxGetItemModel>(); } }
        public static TipData mainTipData { get; private set; }
        public static TipData secondaryData { get; private set; }
@@ -261,6 +265,16 @@
                case TipType.Dogz:
                    mainTipData = CreateDogzEquipData(itemId);
                    break;
                case TipType.PeerlessChest:
                    mainTipData = CreateItemData(itemId);
                    mainTipData.getWay = default(GetWay);
                    Dictionary<int, int> selectItems;
                    if (boxGetItemModel.IsSelectItemByID(itemId, out selectItems))
                    {
                        secondaryData = CreateNormalEquipData(selectItems.Keys.First());
                        secondaryData.getWay = default(GetWay);
                    }
                    break;
                default:
                    mainTipData = CreateItemData(itemId);
                    break;
@@ -287,6 +301,9 @@
                    break;
                case TipType.SpiritWeapon:
                    WindowCenter.Instance.Open<SpiritWeaponTipWin>();
                    break;
                case TipType.PeerlessChest:
                    WindowCenter.Instance.Open<PeerlessChestTipWin>();
                    break;
                default:
                    WindowCenter.Instance.Open<ItemTipWin>();
@@ -1092,6 +1109,7 @@
        {
            var data = new LegendProperty();
            data.isPreview = true;
            data.itemId = itemId;
            var config = ItemConfig.Get(itemId);
            if (config.Effect1 == 220)
@@ -1145,6 +1163,7 @@
            var data = new LegendProperty();
            data.isPreview = false;
            data.itemId = item.itemId;
            var ids = item.GetUseData(17);
            var values = item.GetUseData(19);
@@ -1791,6 +1810,11 @@
        {
            var config = ItemConfig.Get(itemId);
            if (GeneralDefine.chestDisplayItems.Contains(itemId))
            {
                return TipType.PeerlessChest;
            }
            switch (config.Type)
            {
                case 101:
System/ItemTip/PeerlessChestTipWin.cs
New file
@@ -0,0 +1,134 @@
//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Friday, June 28, 2019
//--------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Snxxz.UI
{
    public class PeerlessChestTipWin : Window
    {
        [SerializeField] Button m_Close1;
        [SerializeField] Button m_Close2;
        [SerializeField] ItemWidget m_ItemGroup;
        [SerializeField] SpiritWeaponWidget m_SpiritWeaponGroup;
        #region Built-in
        protected override void BindController()
        {
        }
        protected override void AddListeners()
        {
            m_Close1.AddListener(CloseClick);
            m_Close2.AddListener(CloseClick);
        }
        protected override void OnPreOpen()
        {
            this.transform.localScale = Vector3.zero;
        }
        protected override void OnAfterOpen()
        {
        }
        protected override void OnPreClose()
        {
            StopAllCoroutines();
        }
        protected override void OnAfterClose()
        {
        }
        protected override void OnActived()
        {
            base.OnActived();
            StartCoroutine(Co_DelayOneFrame());
        }
        #endregion
        IEnumerator Co_DelayOneFrame()
        {
            this.transform.localScale = Vector3.zero;
            DisplayItem();
            DisplaySpiritWeapon();
            yield return null;
            yield return null;
            this.transform.localScale = Vector3.one;
        }
        void DisplayItem()
        {
            m_ItemGroup.Display();
        }
        void DisplaySpiritWeapon()
        {
            if (ItemTipUtility.secondaryData != null)
            {
                m_SpiritWeaponGroup.Display(ItemTipUtility.secondaryData);
            }
        }
        [Serializable]
        public class ItemWidget
        {
            [SerializeField] TipItemBaseInfoWidget m_BaseInfoWidget;
            [SerializeField] TipItemDescriptionWidget m_DescriptionWidget;
            public void Display()
            {
                var data = ItemTipUtility.mainTipData;
                m_BaseInfoWidget.Display(data.baseInfo);
                m_DescriptionWidget.Display(data.baseInfo.itemId);
                var count = ModelCenter.Instance.GetModel<PackModel>().GetItemUsedTimesToday(data.itemId);
                var config = ItemConfig.Get(data.itemId);
                m_DescriptionWidget.DisplayUseState(count, config.MaxSkillCnt);
            }
        }
        [Serializable]
        public class SpiritWeaponWidget
        {
            [SerializeField] TipEquipBaseInfoWidget m_BaseInfoWidget;
            [SerializeField] TipBasePropertyWidget m_BasePropertyWidget;
            [SerializeField] TipSpiritWeaponPropertyWidget m_SpiritWeaponPropertyWidget;
            [SerializeField] TipItemDescriptionWidget m_DescriptionWidget;
            [SerializeField] TipJobAndPlaceWidget m_JobAndPlaceWidget;
            public void Display(ItemTipUtility.TipData data)
            {
                m_BaseInfoWidget.Display(data.baseInfo);
                m_BasePropertyWidget.Display(data.baseProperty);
                var property = data.spiritWeaponProperty;
                if (property.properties != null)
                {
                    m_SpiritWeaponPropertyWidget.gameObject.SetActive(true);
                    m_SpiritWeaponPropertyWidget.Display(property);
                }
                else
                {
                    m_SpiritWeaponPropertyWidget.gameObject.SetActive(false);
                }
                var itemId = data.baseInfo.itemId;
                m_DescriptionWidget.Display(itemId);
                m_JobAndPlaceWidget.Display(itemId);
            }
        }
    }
}
System/ItemTip/PeerlessChestTipWin.cs.meta
New file
@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: f7a3507251475e24f80bc6d6e7cbece2
timeCreated: 1561690610
licenseType: Pro
MonoImporter:
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
  icon: {instanceID: 0}
  userData:
  assetBundleName:
  assetBundleVariant:
System/ItemTip/TipEquipBaseInfoWidget.cs
@@ -44,6 +44,11 @@
            }
            var itemConfig = ItemConfig.Get(baseInfo.itemId);
            if (ItemLogicUtility.Instance.IsDogzEquip(baseInfo.itemId))
            {
                m_Star.text = string.Format("{0}星", itemConfig.StarLevel);
            }
            var strengthenPostfix = baseInfo.strengthenLevel > 0 ? string.Format("+{0}", baseInfo.strengthenLevel) : "";
            if (itemConfig.SuiteiD > 0)
            {
System/ItemTip/TipLegendPropertyWidget.cs
@@ -36,7 +36,17 @@
            if (data.isPreview)
            {
                var description = UIHelper.AppendColor(TextColType.Green, UIHelper.ReplaceNewLine(Language.Get("LegendAttributePriview1", data.trueCount)));
                var isDogzEquip = ItemLogicUtility.Instance.IsDogzEquip(data.itemId);
                var languageKey = "LegendAttributePriview1";
                if (isDogzEquip)
                {
                    languageKey = "LegendAttributePriview2";
                }
                else
                {
                    languageKey = "LegendAttributePriview1";
                }
                var description = UIHelper.AppendColor(TextColType.Green, UIHelper.ReplaceNewLine(Language.Get(languageKey, data.trueCount)));
                lines.Insert(0, description);
            }
            m_PropertyBehaviours.text = string.Join("\r\n", lines.ToArray());
System/KnapSack/Logic/BoxGetItemWin.cs
@@ -212,8 +212,9 @@
                itemBasic.button.RemoveAllListeners();
                itemBasic.button.AddListener(() =>
                {
                    ItemTipUtility.Show(itemInfo.ItemID);
                    ShowItem(itemInfo);
                });
                itemBasic.transform.localScale = Vector3.zero;
                itemBasic.transform.localPosition = Vector3.zero;
                itemBasic.gameObject.SetActive(false);
@@ -245,5 +246,45 @@
            CloseImmediately();
        }
        private void ShowItem(BoxGetItemInfo info)
        {
            if (ItemLogicUtility.Instance.IsDogzEquip(info.ItemID)
                || ItemLogicUtility.Instance.IsRealmEquip(info.ItemID))
            {
                var useDataDict = ConfigParse.Analysis(info.UserData);
                List<Int2> legendProperties = null;
                if (useDataDict != null)
                {
                    var count = 0;
                    if (useDataDict.ContainsKey((int)ItemUseDataKey.legendAttrID) && useDataDict.ContainsKey((int)ItemUseDataKey.legendAttrValue))
                    {
                        legendProperties = new List<Int2>();
                        count = Mathf.Min(useDataDict[(int)ItemUseDataKey.legendAttrID].Count, useDataDict[(int)ItemUseDataKey.legendAttrValue].Count);
                    }
                    for (var i = 0; i < count; i++)
                    {
                        var x = useDataDict[(int)ItemUseDataKey.legendAttrID][i];
                        var y = useDataDict[(int)ItemUseDataKey.legendAttrValue][i];
                        legendProperties.Add(new Int2(x, y));
                    }
                }
                var config = ItemConfig.Get(info.ItemID);
                ItemTipUtility.ShowCustomEquip(new ItemTipUtility.CustomEquipInfo()
                {
                    job = PlayerDatas.Instance.baseData.Job,
                    itemId = info.ItemID,
                    score = ItemLogicUtility.Instance.GetEquipScore(info.ItemID, useDataDict),
                    legendProperties = legendProperties,
                    isEquiped = false,
                    starLevel = config.StarLevel,
                });
            }
            else
            {
                ItemTipUtility.Show(info.ItemID);
            }
        }
    }
}
System/Role/ReikiRootModel.cs
@@ -658,7 +658,7 @@
            }
        }
        public void SendAddPoint(byte[] points, ushort[] pointValues)
        public void SendAddPoint(byte[] points, uint[] pointValues)
        {
            var pak = new CB206_tagCMAddPoint();
            pak.PointAttrIDList = points;
System/Role/ReikiRootWin.cs
@@ -386,14 +386,14 @@
                }
                var ids = new byte[length];
                var values = new ushort[length];
                var values = new uint[length];
                var index = 0;
                for (int i = 0; i < m_ReikiRootPoints.Count; i++)
                {
                    if (m_ReikiRootPoints[i].point > 0)
                    {
                        ids[index] = (byte)m_ReikiRootPoints[i].id;
                        values[index] = (ushort)m_ReikiRootPoints[i].point;
                        values[index] = (uint)m_ReikiRootPoints[i].point;
                        index++;
                    }
                }